Ambience Design Part 2
Introduction In this series, we will be looking at designing powerful and efficient systems for ambient playback. In our last
Read moreIntroduction In this series, we will be looking at designing powerful and efficient systems for ambient playback. In our last
Read moreIntroduction Voices in ADX2 refer to the raw audio playback of single waveforms. Each Voice contributes to the game’s processing
Read moreIn a previous blog, we looked at creating dynamic impacts in Unity. The aim was to design a highly responsive
Read moreIntroduction Ambience often doesn’t stand in the limelight like music or player-driven SFX. However, much like music, ambience is essential
Read moreIntroduction When designing for an FPS game, it is important to sonify threats to the player. If a player hears
Read moreIntroduction As the video games medium has evolved, so has the complexity of the stories they try to tell. Usually,
Read moreThe Profiler is a powerful tool for debugging playback issues and optimizing performance. It can be accessed from inside Atom
Read moreIn this month’s blog, we design and set up a modular weapons system. By separating a single gunshot into its
Read moreIntroduction Due to the continuous and interactive nature of VR experiences, audio systems often require a bit more complexity. In
Read moreIntroduction In our previous blog, we put together a dynamic Foley playback system in Atom Craft using several layers controlled
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