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Tutorials

Simulating_Space2
adx2 Tutorials 

Simulating Space

15th February 201915th February 2019 crich2_admin 0 Comment

Introduction Ambience is an important part of a video game’s soundscape, applying additional context to the visuals and enhancing the

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20190122_Real-time Visualiser in UE4 with ADX2
adx2 Tutorials 

Real-time Visualiser in UE4 with ADX2

22nd January 201922nd January 2019 crich2_admin 0 Comment

Introduction A really handy feature of ADX2 is the ability to access amplitude data from the different buses set up

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Sonifying Ammo Count in UE4 with ADX2
adx2 Tutorials 

Sonifying Ammo Count in UE4 with ADX2

21st January 201921st January 2019 crich2_admin 0 Comment

Introduction Effective sound design is not just about finding a sound to fit its respective action, it is also about

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Blog Picture_20181225_Creating a Turntable Stop Start Effect in Atom Craft 3
adx2 Tutorials 

Creating a Turntable Stop/Start Effect in Atom Craft 3

25th December 201825th December 2018 crich2_admin 0 Comment

It can be quite jarring when music suddenly stop between game states, such as when entering the settings menus or

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Blog Picture_20181217_Tips for Efficient Bouncing in Atom Craft
adx2 Tutorials 

Tips for Efficient Bouncing in Atom Craft

25th December 201825th December 2018 crich2_admin 0 Comment

Following on from this month’s featured blog: https://blog.criware.com/index.php/2018/12/17/granular-synthesis-in-adx-2/ Hardware limitations may prohibit the use of real-time granular synthesis, or may

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Blog Picture_20181217_Granular Synthesis in ADX2
adx2 Tutorials 

Granular Synthesis in ADX 2

17th December 201817th December 2018 crich2_admin 0 Comment

Introduction Although the main focus of ADX2 is as an audio implementation tool, it can also be used as a

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Blog Picture_20160217_Making Bulk Parameter Changes in Atom Craft
adx2 Tutorials 

Making Bulk Parameter Changes in Atom Craft

26th November 2018 crich2_admin 0 Comment

Set the volume of multiple Cues at once In CRI Atom Craft’s List Editor, you can drag select over parameters,

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Blog Picture_20181116_Controlling Lighting in Unity with Data from ADX2
adx2 Tutorials 

Controlling Lighting in Unity with Data from ADX2

16th November 201816th November 2018 crich2_admin 0 Comment

Introduction In last month’s blog, we created a simple interactive rainy soundscape in Atom Craft 3: https://blog.criware.com/index.php/2018/10/23/creating-a-dynamic-rainy-soundscape-with-adx2/. This month, we

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Blog Picture_20180920_New Layouts Feature in CRI Atom Craft 3
adx2 Tutorials 

New Layouts Feature in CRI Atom Craft 3

23rd October 201823rd October 2018 crich2_admin 0 Comment

Introduction CRI Atom Craft V3 has finally been released, and the entire authoring tool has been rebuilt from the ground

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Blog Picture_20180920_Creating a Dynamic Rainy Soundscape with ADX2
adx2 Tutorials 

Creating a Dynamic Rainy Soundscape with ADX2

23rd October 201823rd October 2018 crich2_admin 0 Comment

Introduction One of the great benefits of using ADX2 is having the power to create dynamic sound scenes without relying

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