Tuesday, April 13, 2021
Latest:
  • Panning & Headphone Virtual Surround in ADX2
  • Creating a Vehicle Engine in Atom Craft
  • Using ADX2 in UE4’s Sequence Editor
  • Ambience Design Part 3
  • Balan Wonderworld
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Blog Picture_20210324_VirtualSurround
adx2 Tutorials 

Panning & Headphone Virtual Surround in ADX2

24th March 2021 crich2_admin 0 Comment

Introduction In ADX2, there are two Pan Types, Pan [5.1] and 3D Positioning [3D]. Pan [5.1] can be considered a

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Blog Picture 20210222 Vehicle Engine
adx2 Tutorials 

Creating a Vehicle Engine in Atom Craft

17th March 20211st April 2021 crich2_admin 0 Comment

Vehicles are a common feature of modern games, from racing games where the player is placed directly in control of

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Blog Picture 20210222 SequenceEditor
adx2 Tutorials 

Using ADX2 in UE4’s Sequence Editor

22nd February 202122nd February 2021 crich2_admin 0 Comment

Introduction If we want to make small in-game cutscenes using content already available in the project, the Sequence Editor can

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20210218_Ambience3
adx2 Tutorials 

Ambience Design Part 3

18th February 2021 crich2_admin 0 Comment

Introduction In this series, we will be looking at designing powerful and efficient systems for ambient playback. We created one-click

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20210119_AmbienceDesignPart2
adx2 Tutorials 

Ambience Design Part 2

19th January 2021 crich2_admin 0 Comment

Introduction In this series, we will be looking at designing powerful and efficient systems for ambient playback. In our last

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20210119_VoiceLimiting
adx2 Tutorials 

Voice Limiting in Atom Craft

19th January 2021 crich2_admin 0 Comment

Introduction Voices in ADX2 refer to the raw audio playback of single waveforms. Each Voice contributes to the game’s processing

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20201218_DynamicImpacts
adx2 Tutorials 

Efficient Dynamic Impacts with ADX2 and UE4

18th December 202018th December 2020 crich2_admin 0 Comment

In a previous blog, we looked at creating dynamic impacts in Unity. The aim was to design a highly responsive

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20201211_Ambience
adx2 Tutorials 

Ambience Design in Atom Craft – Part 1

14th December 202014th December 2020 crich2_admin 0 Comment

Introduction Ambience often doesn’t stand in the limelight like music or player-driven SFX. However, much like music, ambience is essential

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20201119_ProjectileWhizz.
adx2 Tutorials 

Creating a Projectile Whizz-By Effect in Atom Craft

24th November 2020 crich2_admin 0 Comment

Introduction When designing for an FPS game, it is important to sonify threats to the player. If a player hears

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20201118_Creating a Gibberish Generator with ADX2 and UE4
adx2 Tutorials 

Creating a Gibberish Generator with ADX2 and UE4

24th November 2020 crich2_admin 0 Comment

Introduction As the video games medium has evolved, so has the complexity of the stories they try to tell. Usually,

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