Simulating Space
Introduction Ambience is an important part of a video game’s soundscape, applying additional context to the visuals and enhancing the
Read moreIntroduction Ambience is an important part of a video game’s soundscape, applying additional context to the visuals and enhancing the
Read moreIntroduction A really handy feature of ADX2 is the ability to access amplitude data from the different buses set up
Read moreIntroduction Effective sound design is not just about finding a sound to fit its respective action, it is also about
Read moreIt can be quite jarring when music suddenly stop between game states, such as when entering the settings menus or
Read moreFollowing on from this month’s featured blog: https://blog.criware.com/index.php/2018/12/17/granular-synthesis-in-adx-2/ Hardware limitations may prohibit the use of real-time granular synthesis, or may
Read moreIntroduction Although the main focus of ADX2 is as an audio implementation tool, it can also be used as a
Read moreSet the volume of multiple Cues at once In CRI Atom Craft’s List Editor, you can drag select over parameters,
Read moreIntroduction In last month’s blog, we created a simple interactive rainy soundscape in Atom Craft 3: https://blog.criware.com/index.php/2018/10/23/creating-a-dynamic-rainy-soundscape-with-adx2/. This month, we
Read moreIntroduction CRI Atom Craft V3 has finally been released, and the entire authoring tool has been rebuilt from the ground
Read moreIntroduction One of the great benefits of using ADX2 is having the power to create dynamic sound scenes without relying
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