Sunday, February 28, 2021
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  • Using ADX2 in UE4’s Sequence Editor
  • Ambience Design Part 3
  • Balan Wonderworld
  • Ambience Design Part 2
  • Voice Limiting in Atom Craft
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Author: crich2_admin

Blog Picture 20210222 SequenceEditor
adx2 Tutorials 

Using ADX2 in UE4’s Sequence Editor

22nd February 202122nd February 2021 crich2_admin 0 Comment

Introduction If we want to make small in-game cutscenes using content already available in the project, the Sequence Editor can

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20210218_Ambience3
adx2 Tutorials 

Ambience Design Part 3

18th February 2021 crich2_admin 0 Comment

Introduction In this series, we will be looking at designing powerful and efficient systems for ambient playback. We created one-click

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20210208_Balan Wonderworld
News sofdec2 

Balan Wonderworld

8th February 20218th February 2021 crich2_admin 0 Comment

We are thrilled to announce that the engineering team at CRI Middleware has developed a special video playback technology to

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20210119_AmbienceDesignPart2
adx2 Tutorials 

Ambience Design Part 2

19th January 2021 crich2_admin 0 Comment

Introduction In this series, we will be looking at designing powerful and efficient systems for ambient playback. In our last

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20210119_VoiceLimiting
adx2 Tutorials 

Voice Limiting in Atom Craft

19th January 2021 crich2_admin 0 Comment

Introduction Voices in ADX2 refer to the raw audio playback of single waveforms. Each Voice contributes to the game’s processing

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20201218_DynamicImpacts
adx2 Tutorials 

Efficient Dynamic Impacts with ADX2 and UE4

18th December 202018th December 2020 crich2_admin 0 Comment

In a previous blog, we looked at creating dynamic impacts in Unity. The aim was to design a highly responsive

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20201211_Ambience
adx2 Tutorials 

Ambience Design in Atom Craft – Part 1

14th December 202014th December 2020 crich2_admin 0 Comment

Introduction Ambience often doesn’t stand in the limelight like music or player-driven SFX. However, much like music, ambience is essential

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20201119_ProjectileWhizz.
adx2 Tutorials 

Creating a Projectile Whizz-By Effect in Atom Craft

24th November 2020 crich2_admin 0 Comment

Introduction When designing for an FPS game, it is important to sonify threats to the player. If a player hears

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20201118_Creating a Gibberish Generator with ADX2 and UE4
adx2 Tutorials 

Creating a Gibberish Generator with ADX2 and UE4

24th November 2020 crich2_admin 0 Comment

Introduction As the video games medium has evolved, so has the complexity of the stories they try to tell. Usually,

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Blog_pictures20201027_Profiler
adx2 Tutorials 

Introducing the Profiler

27th October 202027th October 2020 crich2_admin 0 Comment

The Profiler is a powerful tool for debugging playback issues and optimizing performance. It can be accessed from inside Atom

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