Creating Immersive 3D Audio with ADX2 and Unity: Part 2
Introduction In last month’s blog, we looked at setting up an immersive 3D audio scene in Unity. This month, we
Read moreIntroduction In last month’s blog, we looked at setting up an immersive 3D audio scene in Unity. This month, we
Read moreIntroduction ADX2 offers a variety of different methods for controlling the spatial playback of sounds. From simple monophonic playback to
Read moreRandomly pitched string-like sounds can be an effective way of communicating a confused status effect in games which are stylistic.
Read moreWe are delighted to announce that Inspion is now the exclusive distributor of CRIWARE in Taiwan! The Tokyo-based Inspion studio
Read moreThis year again, CRIWARE was present at Unite Shanghai, which took place at the Shanghai International Convention Center from May 10th
Read moreIntroduction A new version of ADX2 dropped earlier this month, and with it came some handy new features. You can
Read moreIntroduction Explosions are a staple of action games, but it can quite challenging getting the right level of impact. Loudspeakers
Read moreThere are many ways to loop audio in ADX2, where some methods allow for more control and flexibility than others.
Read moreIntroduction One of the biggest differences between video games and more traditional sorts of linear media is the added level
Read moreIntroduction Most guns in shooter games utilise a discrete single-shot firing mechanic, which is generally pretty straight-forward to design for,
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