Controlling Particle Effects with Audio Input with Unity & ADX2
Introduction Sound in games is often a reactive one-way system, where the player’s interactions with the world result in sounds
Read moreIntroduction Sound in games is often a reactive one-way system, where the player’s interactions with the world result in sounds
Read moreIntroduction Occlusion refers to the obstruction of a path between two points. This phenomenon can be calculated in games by
Read moreIntroduction Part 1 of this series covered some of ADX2’s basic 3D audio features. Part 2 expanded on that by
Read moreHappy 5000 GAMES! We are thrilled to announce that we recently reached the 5000th games using the CRIWARE technology! CRIWARE’s
Read moreIntroduction In last month’s blog, we looked at setting up an immersive 3D audio scene in Unity. This month, we
Read moreIntroduction ADX2 offers a variety of different methods for controlling the spatial playback of sounds. From simple monophonic playback to
Read moreRandomly pitched string-like sounds can be an effective way of communicating a confused status effect in games which are stylistic.
Read moreWe are delighted to announce that Inspion is now the exclusive distributor of CRIWARE in Taiwan! The Tokyo-based Inspion studio
Read moreThis year again, CRIWARE was present at Unite Shanghai, which took place at the Shanghai International Convention Center from May 10th
Read moreIntroduction A new version of ADX2 dropped earlier this month, and with it came some handy new features. You can
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