Using ADX2’s In-Game Preview with Unity
Introduction In-Game Preview is another powerful feature of ADX2 that allows you to preview and edit various audio parameters while
Read moreIntroduction In-Game Preview is another powerful feature of ADX2 that allows you to preview and edit various audio parameters while
Read moreIntroduction Sound in games is often a reactive one-way system, where the player’s interactions with the world result in sounds
Read moreIntroduction Occlusion refers to the obstruction of a path between two points. This phenomenon can be calculated in games by
Read moreIntroduction Part 1 of this series covered some of ADX2’s basic 3D audio features. Part 2 expanded on that by
Read moreIntroduction In last month’s blog, we looked at setting up an immersive 3D audio scene in Unity. This month, we
Read moreIntroduction ADX2 offers a variety of different methods for controlling the spatial playback of sounds. From simple monophonic playback to
Read moreRandomly pitched string-like sounds can be an effective way of communicating a confused status effect in games which are stylistic.
Read moreIntroduction A new version of ADX2 dropped earlier this month, and with it came some handy new features. You can
Read moreIntroduction Explosions are a staple of action games, but it can quite challenging getting the right level of impact. Loudspeakers
Read moreThere are many ways to loop audio in ADX2, where some methods allow for more control and flexibility than others.
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