SpriteStudio Advanced Animation (2/2)
In the previous installment of this series about SpriteStudio, we learned how to use advanced features such as mesh deformation
Read moreIn the previous installment of this series about SpriteStudio, we learned how to use advanced features such as mesh deformation
Read moreIn the previous post of this SpriteStudio introduction series, we have learned how to make basic animations using keyframes. More
Read moreIn the previous post of our series about SpriteStudio, we learned how to prepare the assets in a graphic tool,
Read moreMany graphic artists are using Adobe Photoshop and Illustrator to design the elements of their animations. In part 2 of
Read moreLast month, in the first post of this series dedicated to SpriteStudio, we gave an overview of the workflow and
Read moreOPTPiX SpriteStudio (SpriteStudio in short) is a software developed by Web Technology, which is part of the CRI Middleware group.
Read moreIntroduction In ADX2, there are two Pan Types, Pan [5.1] and 3D Positioning [3D]. Pan [5.1] can be considered a
Read moreVehicles are a common feature of modern games, from racing games where the player is placed directly in control of
Read moreIntroduction If we want to make small in-game cutscenes using content already available in the project, the Sequence Editor can
Read moreIntroduction In this series, we will be looking at designing powerful and efficient systems for ambient playback. We created one-click
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