New Timeline Tools
Introduction A new version of ADX2 dropped earlier this month, and with it came some handy new features. You can
Read moreIntroduction A new version of ADX2 dropped earlier this month, and with it came some handy new features. You can
Read moreIntroduction Explosions are a staple of action games, but it can quite challenging getting the right level of impact. Loudspeakers
Read moreThere are many ways to loop audio in ADX2, where some methods allow for more control and flexibility than others.
Read moreIntroduction One of the biggest differences between video games and more traditional sorts of linear media is the added level
Read moreIntroduction Most guns in shooter games utilise a discrete single-shot firing mechanic, which is generally pretty straight-forward to design for,
Read moreIntroduction Ambience is an important part of a video game’s soundscape, applying additional context to the visuals and enhancing the
Read moreIntroduction A really handy feature of ADX2 is the ability to access amplitude data from the different buses set up
Read moreIntroduction Effective sound design is not just about finding a sound to fit its respective action, it is also about
Read moreIt can be quite jarring when music suddenly stop between game states, such as when entering the settings menus or
Read moreFollowing on from this month’s featured blog: https://blog.criware.com/index.php/2018/12/17/granular-synthesis-in-adx-2/ Hardware limitations may prohibit the use of real-time granular synthesis, or may
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