Creating a Dynamic Rainy Soundscape with ADX2
Introduction One of the great benefits of using ADX2 is having the power to create dynamic sound scenes without relying
Read moreIntroduction One of the great benefits of using ADX2 is having the power to create dynamic sound scenes without relying
Read moreWe are thrilled to introduce our new Unity demo: “World of Sound”. It consists of a series of interactive scenes
Read moreIn this post, we are looking at how we can automatically generate sound variations in GameSynth and export them to
Read moreWe recently added WebGL as a new development target to our CRIWARE audio and video middleware. It is now possible
Read moreLike every year, CRIWARE was a sponsor of CEDEC, the Japanese game developer conference that took place in Yokohama from
Read moreCRIWARE will be an exhibitor at China Joy 2018, from the 3rd to the 6th of August, at the Shanghai New International
Read moreThis is the second installment of this series where we look at the implementation of some of the most common
Read moreIn this new series, we will look at the implementation of some of the typical interactive audio tasks in AtomCraft,
Read moreAs a sound designer working in AtomCraft, ADX2’s authoring tool, your main task is to create new Cues that the
Read moreLet’s bounce! AtomCraft offers a bouncing feature, which allows for the recording and mixing of several tracks into a single
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