Keeping SFX in Key
Introduction When designing sounds for our game, we might decide to use pitched musical sound effects such as pizzicato strings.
Read moreIntroduction When designing sounds for our game, we might decide to use pitched musical sound effects such as pizzicato strings.
Read moreIt is always enlightening to get a peek into what the next generation of game developers will build with our
Read moreIntroduction Creating music for video games often requires a distinctly different approach compared to composing for linear media. Depending on
Read moreIntroduction The McDSP plugins offer efficient, high-quality effects processing that can be easily integrated into your ADX2 projects. Our most
Read moreIntroduction The McDSP plugins offer efficient, high-quality effects processing that can be easily integrated into your ADX2 projects. Accessing and
Read moreIn this special blog post, we had the opportunity to interview Dom Beken: arranger, producer, composer, musician and head of
Read moreIntroduction ADX2 offers many solutions to help solve our creative and technical problems. One problem we might want to address
Read moreIntroduction In previous blogs, we’ve looked at setting up 3D audio systems to deal with topics such as spatialisation and
Read moreThe latest version of the Atom Craft Atom Craft tool comes with a new utility called Solv. Solv is a
Read moreIntroduction In previous blogs, we have looked at embedding markers within Materials to allow looping of our audio. In this
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