Transition Music between Scenes in Unity using ADX2
In Unity, scenes represent levels, and they are used to break up games into small chunks. This means that scenes
Read moreIn Unity, scenes represent levels, and they are used to break up games into small chunks. This means that scenes
Read moreIntroduction Virtual worlds work best when all the components work together harmoniously. This is the core of the creative process,
Read moreAt CEDEC 2019 – the Japanese game developers conference – we introduced our new lipsync technology “CRI ADX® LipSync”, which
Read moreIntroduction In-Game Preview is another powerful feature of ADX2 that allows you to preview and edit various audio parameters while
Read moreIntroduction Sound in games is often a reactive one-way system, where the player’s interactions with the world result in sounds
Read moreIntroduction Occlusion refers to the obstruction of a path between two points. This phenomenon can be calculated in games by
Read moreIntroduction Part 1 of this series covered some of ADX2’s basic 3D audio features. Part 2 expanded on that by
Read moreHappy 5000 GAMES! We are thrilled to announce that we recently reached the 5000th games using the CRIWARE technology! CRIWARE’s
Read moreChinaJoy 2019 is just around the corner and CRI China will hold several events for the occasion. On the 1st
Read moreIntroduction In last month’s blog, we looked at setting up an immersive 3D audio scene in Unity. This month, we
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