New Atom Craft authentication mechanism
The license authentication mechanism of the ADX2’s authoring tool has been updated. The new system includes 2 distinct authentications: –
Read moreThe license authentication mechanism of the ADX2’s authoring tool has been updated. The new system includes 2 distinct authentications: –
Read moreIntroduction In last month’s blog, we looked at enhancing player immersion by creating a system which better reflected physically informed
Read moreIntroduction Modern games use all sorts of weapon types to offer up a fun and engaging gameplay. From single shot
Read moreA few days ago, Google launched Stadia, its cloud-based service that allows users to stream games on a Chrome web
Read moreIntroduction Physics-based games can have loads of distinct interactions, and it can break immersive if the sounds of these interactions
Read moreIntroduction Being able to control gameplay with audio information is a great way to take out some of the manual
Read moreIn Unity, scenes represent levels, and they are used to break up games into small chunks. This means that scenes
Read moreIntroduction Virtual worlds work best when all the components work together harmoniously. This is the core of the creative process,
Read moreAt CEDEC 2019 – the Japanese game developers conference – we introduced our new lipsync technology “CRI ADX® LipSync”, which
Read moreIntroduction In-Game Preview is another powerful feature of ADX2 that allows you to preview and edit various audio parameters while
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