Creating a Projectile Whizz-By Effect in Atom Craft
Introduction When designing for an FPS game, it is important to sonify threats to the player. If a player hears
Read moreIntroduction When designing for an FPS game, it is important to sonify threats to the player. If a player hears
Read moreIntroduction As the video games medium has evolved, so has the complexity of the stories they try to tell. Usually,
Read moreThe Profiler is a powerful tool for debugging playback issues and optimizing performance. It can be accessed from inside Atom
Read moreIn this month’s blog, we design and set up a modular weapons system. By separating a single gunshot into its
Read moreIntroduction Due to the continuous and interactive nature of VR experiences, audio systems often require a bit more complexity. In
Read moreIntroduction In our previous blog, we put together a dynamic Foley playback system in Atom Craft using several layers controlled
Read moreOnce we have successfully implemented and mixed the audio for our games, we will likely want to offer the player
Read moreIntroduction Footsteps are a staple part of game audio. Whether just simple noisy blips or complex interactive systems, these sounds
Read moreIntroduction In this month’s two-part blog, we investigate some straight-forward approaches for creating audio systems that adapt to a “time
Read moreIntroduction The ability to change the flow of time is a popular mechanic in games. Being able to slow down
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