CRI Atom Encoder
The CRI Atom Encoder can be used to resample, encode, and package audio data for the ADX runtime library independently
Read moreThe CRI Atom Encoder can be used to resample, encode, and package audio data for the ADX runtime library independently
Read moreFollowing up on last month’s post in which we designed and implemented sci-fi weapons, this time we will focus
Read moreAtom Craft boasts a lot of useful features to manage your workspace, like the docking/undocking of windows, or the possibility
Read moreSci-fi weapon sounds are fun to design as a large variety of source materials and effects can be used.
Read moreSofdec provides high-quality, high-compression video encoding and supports many features useful for your games, like alpha channel. In this post,
Read moreIn the previous post, we learned how the 3D Transceiver can be used to more accurately simulate sound sources emitted
Read moreIt is always challenging to accurately simulate sound sources placed in a complex level geometry, such as buildings with many
Read moreUpmixing is used when porting a game that was previously mixed in stereo, or when time and budget constraints do
Read moreReverberation conveys spatial information to the player, making a soundscape more realistic. In this post, we examine the pros and
Read moreIn third-person games, the camera and player character are typically located at different positions. This can cause some challenges for
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