Explosion System
In this post, we explore how REACT can be used to automatically adjust the volumes and effects of a group
Read moreIn this post, we explore how REACT can be used to automatically adjust the volumes and effects of a group
Read moreIn this post, we are going to design a complete ambience system in Atom Craft. Simply by using a couple
Read moreIntroduction In ADX2, there are two Pan Types, Pan [5.1] and 3D Positioning [3D]. Pan [5.1] can be considered a
Read moreVehicles are a common feature of modern games, from racing games where the player is placed directly in control of
Read moreIntroduction If we want to make small in-game cutscenes using content already available in the project, the Sequence Editor can
Read moreIntroduction In this series, we will be looking at designing powerful and efficient systems for ambient playback. We created one-click
Read moreIntroduction In this series, we will be looking at designing powerful and efficient systems for ambient playback. In our last
Read moreIntroduction Voices in ADX2 refer to the raw audio playback of single waveforms. Each Voice contributes to the game’s processing
Read moreIn a previous blog, we looked at creating dynamic impacts in Unity. The aim was to design a highly responsive
Read moreIntroduction Ambience often doesn’t stand in the limelight like music or player-driven SFX. However, much like music, ambience is essential
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