Introduction to Game Audio Connect
Creating audio assets for games can sometimes be cumbersome due to a lot of back-and-forth between the game audio middleware
Read moreCreating audio assets for games can sometimes be cumbersome due to a lot of back-and-forth between the game audio middleware
Read moreIn this tutorial, we will see how to create an interactive debris system in AtomCraft. Once we are done,
Read moreSome types of gameplays – for instance puzzles – are perfect to explore the relationships between sound effects and music.
Read moreIn this post, we will learn how to design a footsteps system in AtomCraft, with a focus on advanced control
Read moreIn this post, we explore how REACT can be used to automatically adjust the volumes and effects of a group
Read moreIn this post, we are going to design a complete ambience system in Atom Craft. Simply by using a couple
Read moreIntroduction In ADX2, there are two Pan Types, Pan [5.1] and 3D Positioning [3D]. Pan [5.1] can be considered a
Read moreVehicles are a common feature of modern games, from racing games where the player is placed directly in control of
Read moreIntroduction If we want to make small in-game cutscenes using content already available in the project, the Sequence Editor can
Read moreIntroduction In this series, we will be looking at designing powerful and efficient systems for ambient playback. We created one-click
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