Panning & Headphone Virtual Surround in ADX2
Introduction In ADX2, there are two Pan Types, Pan [5.1] and 3D Positioning [3D]. Pan [5.1] can be considered a
Read moreIntroduction In ADX2, there are two Pan Types, Pan [5.1] and 3D Positioning [3D]. Pan [5.1] can be considered a
Read moreVehicles are a common feature of modern games, from racing games where the player is placed directly in control of
Read moreIntroduction If we want to make small in-game cutscenes using content already available in the project, the Sequence Editor can
Read moreIntroduction In this series, we will be looking at designing powerful and efficient systems for ambient playback. We created one-click
Read moreIntroduction In this series, we will be looking at designing powerful and efficient systems for ambient playback. In our last
Read moreIntroduction Voices in ADX2 refer to the raw audio playback of single waveforms. Each Voice contributes to the game’s processing
Read moreIn a previous blog, we looked at creating dynamic impacts in Unity. The aim was to design a highly responsive
Read moreIntroduction Ambience often doesn’t stand in the limelight like music or player-driven SFX. However, much like music, ambience is essential
Read moreIntroduction When designing for an FPS game, it is important to sonify threats to the player. If a player hears
Read moreIntroduction As the video games medium has evolved, so has the complexity of the stories they try to tell. Usually,
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