Transitioning from One-Shot to Looped Sounds in Atom Craft
Introduction ADX2 offers many solutions to help solve our creative and technical problems. One problem we might want to address
Read moreIntroduction ADX2 offers many solutions to help solve our creative and technical problems. One problem we might want to address
Read moreIntroduction In previous blogs, we’ve looked at setting up 3D audio systems to deal with topics such as spatialisation and
Read moreThe latest version of the Atom Craft Atom Craft tool comes with a new utility called Solv. Solv is a
Read moreIntroduction In previous blogs, we have looked at embedding markers within Materials to allow looping of our audio. In this
Read moreThe license authentication mechanism of the ADX2’s authoring tool has been updated. The new system includes 2 distinct authentications: –
Read moreIntroduction In last month’s blog, we looked at enhancing player immersion by creating a system which better reflected physically informed
Read moreIntroduction Modern games use all sorts of weapon types to offer up a fun and engaging gameplay. From single shot
Read moreA few days ago, Google launched Stadia, its cloud-based service that allows users to stream games on a Chrome web
Read moreIntroduction Physics-based games can have loads of distinct interactions, and it can break immersive if the sounds of these interactions
Read moreIntroduction Being able to control gameplay with audio information is a great way to take out some of the manual
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