Creating Dynamic Scrape Sounds in Unity using ADX2
Introduction In last month’s blog, we looked at enhancing player immersion by creating a system which better reflected physically informed
Read moreIntroduction In last month’s blog, we looked at enhancing player immersion by creating a system which better reflected physically informed
Read moreIntroduction Modern games use all sorts of weapon types to offer up a fun and engaging gameplay. From single shot
Read moreIntroduction Physics-based games can have loads of distinct interactions, and it can break immersive if the sounds of these interactions
Read moreIntroduction Being able to control gameplay with audio information is a great way to take out some of the manual
Read moreIn Unity, scenes represent levels, and they are used to break up games into small chunks. This means that scenes
Read moreIntroduction Virtual worlds work best when all the components work together harmoniously. This is the core of the creative process,
Read moreIntroduction In-Game Preview is another powerful feature of ADX2 that allows you to preview and edit various audio parameters while
Read moreIntroduction Sound in games is often a reactive one-way system, where the player’s interactions with the world result in sounds
Read moreIntroduction Occlusion refers to the obstruction of a path between two points. This phenomenon can be calculated in games by
Read moreIntroduction Part 1 of this series covered some of ADX2’s basic 3D audio features. Part 2 expanded on that by
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