Transitioning from One-Shot to Looped Sounds in Atom Craft
Introduction ADX2 offers many solutions to help solve our creative and technical problems. One problem we might want to address
Read moreIntroduction ADX2 offers many solutions to help solve our creative and technical problems. One problem we might want to address
Read moreIntroduction In previous blogs, we’ve looked at setting up 3D audio systems to deal with topics such as spatialisation and
Read moreThe latest version of the Atom Craft Atom Craft tool comes with a new utility called Solv. Solv is a
Read moreIntroduction In previous blogs, we have looked at embedding markers within Materials to allow looping of our audio. In this
Read moreIntroduction In last month’s blog, we looked at enhancing player immersion by creating a system which better reflected physically informed
Read moreIntroduction Modern games use all sorts of weapon types to offer up a fun and engaging gameplay. From single shot
Read moreIntroduction Physics-based games can have loads of distinct interactions, and it can break immersive if the sounds of these interactions
Read moreIntroduction Being able to control gameplay with audio information is a great way to take out some of the manual
Read moreIn Unity, scenes represent levels, and they are used to break up games into small chunks. This means that scenes
Read moreIntroduction Virtual worlds work best when all the components work together harmoniously. This is the core of the creative process,
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