Time Dilation in UE4 using CRIWARE – UE4: Part 2
Introduction In this month’s two-part blog, we investigate some straight-forward approaches for creating audio systems that adapt to a “time
Read moreIntroduction In this month’s two-part blog, we investigate some straight-forward approaches for creating audio systems that adapt to a “time
Read moreIntroduction The ability to change the flow of time is a popular mechanic in games. Being able to slow down
Read moreIntroduction In the first two parts of this series, we laid out some simple horizontal and vertical music systems. These
Read moreIntroduction In the first part of this series, we looked at vertically layering our stems and controlling playback by using
Read moreIntroduction When designing sounds for our game, we might decide to use pitched musical sound effects such as pizzicato strings.
Read moreIntroduction Creating music for video games often requires a distinctly different approach compared to composing for linear media. Depending on
Read moreIntroduction The McDSP plugins offer efficient, high-quality effects processing that can be easily integrated into your ADX2 projects. Our most
Read moreIntroduction The McDSP plugins offer efficient, high-quality effects processing that can be easily integrated into your ADX2 projects. Accessing and
Read moreIntroduction ADX2 offers many solutions to help solve our creative and technical problems. One problem we might want to address
Read moreIntroduction In previous blogs, we’ve looked at setting up 3D audio systems to deal with topics such as spatialisation and
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