ADX & Sound xR
We are thrilled to announce a new collaboration with Yamaha, with our game audio middleware ADX fully supporting their Sound
Read moreWe are thrilled to announce a new collaboration with Yamaha, with our game audio middleware ADX fully supporting their Sound
Read moreIn a previous post,we introduced the Robot API with some simple scripts to get you started. This time, we will
Read moreBackground music can often be heard for hours while playing a game. To fight repetitiveness and avoid player fatigue, generative
Read moreThe Robot API of Atom Craft makes it possible to automate workflows in the authoring tool by writing Python scripts.
Read morePopularized by the Alien franchise in entertainment, the proximity radar is now a staple of action games. It is an
Read moreThe Shepard-Risset Glissando, derived from the Shepard Tone, is an auditory illusion in which the pitch of a sound appears
Read moreLarge areas that emit sound, such as rivers or traffic roads, can be challenging to implement. Based on the proximity
Read moreThe Doppler effect can be used to emphasize the sense of speed when a 3D sound source is in motion.
Read moreCrowd systems are common in open-world games where many NPCs can assemble, and always present interesting challenges when it comes
Read moreA convincing breathing system can play a crucial role in enhancing the player’s experience. It is a great way to
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