Random 3D Positioning
Creating believable soundscapes in games often requires a large number of 3D sound sources. These sound sources can use complex
Read moreCreating believable soundscapes in games often requires a large number of 3D sound sources. These sound sources can use complex
Read moreWhile many games support audio in multichannel, not everybody has access to such configuration, and mobile platforms are still
Read moreCreating audio assets for games can sometimes be cumbersome due to a lot of back-and-forth between the game audio middleware
Read moreIn this tutorial, we will see how to create an interactive debris system in AtomCraft. Once we are done,
Read moreSome types of gameplays – for instance puzzles – are perfect to explore the relationships between sound effects and music.
Read moreIn this post, we will learn how to design a footsteps system in AtomCraft, with a focus on advanced control
Read moreIn this post, we explore how REACT can be used to automatically adjust the volumes and effects of a group
Read moreShaders have been introduced in version 6.4 of SpriteStudio. They make it possible to add various effects to your 2D
Read moreIn this post, we are going to design a complete ambience system in Atom Craft. Simply by using a couple
Read moreOver the course of this SpriteStudio introductory series, we learned how to prepare our graphic assets and set up an
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