Designing Sci-Fi Weapons
Sci-fi weapon sounds are fun to design as a large variety of source materials and effects can be used.
Read moreSci-fi weapon sounds are fun to design as a large variety of source materials and effects can be used.
Read moreIn the previous post, we learned how the 3D Transceiver can be used to more accurately simulate sound sources emitted
Read moreIt is always challenging to accurately simulate sound sources placed in a complex level geometry, such as buildings with many
Read moreUpmixing is used when porting a game that was previously mixed in stereo, or when time and budget constraints do
Read moreReverberation conveys spatial information to the player, making a soundscape more realistic. In this post, we examine the pros and
Read moreIn third-person games, the camera and player character are typically located at different positions. This can cause some challenges for
Read moreThere are several ways to create a cross-fade effect in ADX, like using AISACs or Actions. In this post, we
Read moreBlock Playback is a versatile system to design interactive music in ADX. It is especially useful when complex playback behaviors
Read moreImplementing a pause system on the audio side requires the management of many Cues simultaneously, as well as ensuring that
Read moreRadio and communication effects are common in games, especially in modern military settings. In this post, we will see how
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