Memory Optimization with AtomCraft
This post explains how to minimize the audio memory footprint in your game using AtomCraft. Introduction Depending on what target
Read moreThis post explains how to minimize the audio memory footprint in your game using AtomCraft. Introduction Depending on what target
Read moreGreat news for Mac users! CRI Middleware is proud to announce the availability of the Mac version of AtomCraft. AtomCraft
Read moreWe are pleased to reaffirm our commitment to the indie game developers community by introducing the new CRI ADX 2
Read moreThis post explains how to perform sidechaining in the AtomCraft’s audio mixer. Introduction Sidechaining is a technique commonly used
Read moreIn this blog we will introduce the different Actions available in AtomCraft. Introduction In AtomCraft, “Actions” are commands inserted on
Read moreThis post describes the implementation of surface-dependent footsteps using AtomCraft. Introduction Footsteps are some of the most common sound
Read moreThis post explains the features of the Atom Viewer tool and how to use it in conjunction with AtomCraft. Introduction
Read moreThis post explains the mixing process in AtomCraft. Introduction Mixing a game can be very challenging. Like for other
Read moreAs an industry, our goal is to delight the players, and our sound designers, composers, and audio technologists constantly strive
Read moreThis post explains how to implement interactive music in your game with AtomCraft. Introduction In this series of tutorials
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