Creating ambiences in AtomCraft
This post demonstrates the implementation of ambience sound effects using AtomCraft. Introduction We can consider that there are four main
Read moreThis post demonstrates the implementation of ambience sound effects using AtomCraft. Introduction We can consider that there are four main
Read moreCome join us at our GDC lounge booth, have a fizzy nonalcoholic drink on-the-house, grab a classic CRIWARE tee, and
Read moreThis post explains how to avoid the repetitive nature of game audio using AtomCraft’s randomization features. Unlike the real world,
Read moreOne year ago, CRI Middleware embarked on a mission to introduce our CRIWARE audio and video solutions to game makers
Read moreToday’s post will explore the timeline automation in AtomCraft. Introduction Like your favorite Digital Audio Workstation, AtomCraft offers dedicated automation
Read moreThis post explains how to quickly find all the information you need when using CRIWARE and how to get support
Read moreYour role as Technical Director at Square Enix London Studios is multifaceted! Please give us some insight into your involvement
Read moreAudio middleware was borne out of a need to free sound artists from programmer dependencies and allow for rich audio
Read moreThis post describes the implementation of combo sound effects with ADX2 using the Combo Sequential Cue type and without requiring
Read moreWe are proud to include Hollywood’s Formosa Interactive as one of our three ADX2 Certified Sound Studios. The stellar Formosa
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