Time for Action!
In this blog we will introduce the different Actions available in AtomCraft. Introduction In AtomCraft, “Actions” are commands inserted on
Read moreIn this blog we will introduce the different Actions available in AtomCraft. Introduction In AtomCraft, “Actions” are commands inserted on
Read moreBEATWIZ is a blazing-fast, high-precision analysis middleware that can be used to detect musical information such as tempo (bpm), beat
Read moreThis post describes the implementation of surface-dependent footsteps using AtomCraft. Introduction Footsteps are some of the most common sound
Read moreA stroll in the offices of CRI Middleware reveals many exciting technologies in addition to ADX2 and Sofdec2. In this
Read moreThis post explains the features of the Atom Viewer tool and how to use it in conjunction with AtomCraft. Introduction
Read moreThis post explains the mixing process in AtomCraft. Introduction Mixing a game can be very challenging. Like for other
Read moreAs an industry, our goal is to delight the players, and our sound designers, composers, and audio technologists constantly strive
Read moreThis post explains how to implement interactive music in your game with AtomCraft. Introduction In this series of tutorials
Read moreThis post explains how to implement interactive music in your game with AtomCraft. Music in Video Games In our
Read moreThis post demonstrates the implementation of ambience sound effects using AtomCraft. Introduction We can consider that there are four main
Read more