Localization Pipeline in Unreal
ADX’s authoring tool comes with useful features to manage localization. Assets with prefix and/or suffix are supported, multi-lingual Cues are
Read moreADX’s authoring tool comes with useful features to manage localization. Assets with prefix and/or suffix are supported, multi-lingual Cues are
Read morePuzzle and arcade games often come with many rewards to unlock. As the score is calculated and increases, the rewards
Read moreWe conclude our introduction to the CRI Robot API with a script that will not only create new assets in
Read moreIn a previous post,we introduced the Robot API with some simple scripts to get you started. This time, we will
Read moreBackground music can often be heard for hours while playing a game. To fight repetitiveness and avoid player fatigue, generative
Read moreThe Robot API of Atom Craft makes it possible to automate workflows in the authoring tool by writing Python scripts.
Read morePopularized by the Alien franchise in entertainment, the proximity radar is now a staple of action games. It is an
Read moreThe Shepard-Risset Glissando, derived from the Shepard Tone, is an auditory illusion in which the pitch of a sound appears
Read moreLarge areas that emit sound, such as rivers or traffic roads, can be challenging to implement. Based on the proximity
Read moreThe Doppler effect can be used to emphasize the sense of speed when a 3D sound source is in motion.
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