ADX Beginner’s Guide #1 – New Project
This is the start of our new beginner’s guide to ADX. If you’re unfamiliar with game audio middleware, or how
Read moreThis is the start of our new beginner’s guide to ADX. If you’re unfamiliar with game audio middleware, or how
Read moreAudio is a vital component of game development that can profoundly impact a player’s experience. While game engines will provide
Read moreCreating immersive and intriguing soundscapes sometimes requires more designed ambiences. In this post, we describe how positioning randomization can help
Read more2D platformers are a popular genre, with titles often adopting a retro-gaming style. And while relatively plain sound effects will
Read moreADX’s authoring tool comes with useful features to manage localization. Assets with prefix and/or suffix are supported, multi-lingual Cues are
Read morePuzzle and arcade games often come with many rewards to unlock. As the score is calculated and increases, the rewards
Read moreWe conclude our introduction to the CRI Robot API with a script that will not only create new assets in
Read moreIn a previous post,we introduced the Robot API with some simple scripts to get you started. This time, we will
Read moreBackground music can often be heard for hours while playing a game. To fight repetitiveness and avoid player fatigue, generative
Read moreThe Robot API of Atom Craft makes it possible to automate workflows in the authoring tool by writing Python scripts.
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