Mapping Pitch to a Musical Scale
When playing game music, you may sometimes want to generate some of the notes in real-time, either to add variation
Read moreWhen playing game music, you may sometimes want to generate some of the notes in real-time, either to add variation
Read moreAs we just entered the Year of the Dragon, our new post is dedicated to this mythical creature. We will
Read moreIn the previous posts, we learned about the many features of the Cue, making them the center of any interactive
Read morePresent both in fantasy and science-fiction, force fields are a protective barrier that players can deploy or encounter. It shields
Read moreOn large projects, it can be difficult to navigate between Cues and tell them apart. Especially if they contain nested
Read moreIn the previous blog from this beginner’s series, we used Selectors and Game Variables to create sound variations based on
Read moreElemental weapons provide a twist to combat in RPGs, by channelling the power of natural elements such as fire, ice,
Read moreAutomating tedious and time-consuming tasks is one of the many benefits of using the CRI Atom Craft Robot API. For
Read moreArmed with the knowledge of the different types of Cues in ADX, we can now implement more complex behaviours by
Read moreWeather sound effects such as rain or wind are an integral part of world-building. In many games, they can even
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