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Tutorials

ADX2 and Unity Visual Scripting
adx2 Tutorials 

ADX2 and Unity Visual Scripting

3rd February 202320th February 2023 crich2_admin 0 Comment

Unity Visual Scripting, released as an official feature in Unity 2021, allows for the implementation of game logic without writing

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Blog_Picture20230111_Radio Station
adx2 Tutorials 

Music Radio System

16th January 202316th January 2023 crich2_admin 0 Comment

Games set in modern settings offer a wide selection of background music through the clever implementation of broadcasting systems such

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Blog_Picture20230110_CRI Atom Encoder
adx2 Tutorials 

CRI Atom Encoder

11th January 2023 crich2_admin 0 Comment

The CRI Atom Encoder can be used to resample, encode, and package audio data for the ADX2 runtime library independently

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Blog Picture 20221209_Spaceship_Engines
adx2 Tutorials 

Designing Spaceship Engines

12th December 202212th December 2022 crich2_admin 0 Comment

  Following up on last month’s post in which we designed and implemented sci-fi weapons, this time we will focus

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Blog Picture 20221208_Advanced_View_Features
adx2 Tutorials 

Advanced View Features

8th December 2022 crich2_admin 0 Comment

Atom Craft boasts a lot of useful features to manage your workspace, like the docking/undocking of windows, or the possibility

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Blog_Picture_202211_Laser_Beam
adx2 Tutorials 

Designing Sci-Fi Weapons

25th November 2022 crich2_admin 0 Comment

  Sci-fi weapon sounds are fun to design as a large variety of source materials and effects can be used.

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Blog Picture 20221117 Sofdec
sofdec2 Tutorials 

Video with Alpha Channel in Sofdec2

18th November 202218th November 2022 crich2_admin 0 Comment

Sofdec2 provides high-quality, high-compression video encoding and supports many features useful for your games, like alpha channel. In this post,

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Blog_Picture_202210_3D Transceiver2
adx2 Tutorials 

3D Transceiver (Part 2)

4th November 20224th November 2022 crich2_admin 0 Comment

In the previous post, we learned how the 3D Transceiver can be used to more accurately simulate sound sources emitted

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Blog_Picture_202210_3D Transceiver1
adx2 Tutorials 

3D Transceiver (Part 1)

17th October 20224th November 2022 crich2_admin 0 Comment

It is always challenging to accurately simulate sound sources placed in a complex level geometry, such as buildings with many

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adx2 Tutorials 

Upmixing with the Surrounder

11th October 202211th October 2022 crich2_admin 0 Comment

Upmixing is used when porting a game that was previously mixed in stereo, or when time and budget constraints do

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