Playing sounds between scenes
In adventure games, the heroes explore many different locations. For instance, while walking in the forest, they could emerge in
Read moreIn adventure games, the heroes explore many different locations. For instance, while walking in the forest, they could emerge in
Read moreIn stealth or action games, an officer often explains the mission before the actual gameplay. Static scenes like this, where
Read moreIn a game, having a video player with a seek bar can be very useful, for instance to review game
Read moreIn a previous post, we learned how to play videos from a script by attaching a CriManaMovieController to a 3D
Read moreIn our latest post about Sofdec, we learned how you can render movies – even with an alpha channel –
Read moreOne interesting playback option of Sofdec – that is not included in Unity’s standard features – is the ability to
Read moreTo play back a video with Sofdec, you must first encode it as a .usm file. The Sofdec Encoding Wizard
Read moreWhen localizing games in various languages, it is important for video playback to select the correct audio track and to
Read moreHaving learned everything about generating binary data for our Cues in the previous post, let’s see what solutions Atom Craft
Read moreDuring this beginner’s guide, you learned to implement interactive audio, from sound effects to dynamic music and dialog (in our
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