AtomCraft’s Randomization Features
This post explains how to avoid the repetitive nature of game audio using AtomCraft’s randomization features. Unlike the real world,
Read moreThis post explains how to avoid the repetitive nature of game audio using AtomCraft’s randomization features. Unlike the real world,
Read moreToday’s post will explore the timeline automation in AtomCraft. Introduction Like your favorite Digital Audio Workstation, AtomCraft offers dedicated automation
Read moreThis post explains how to quickly find all the information you need when using CRIWARE and how to get support
Read moreAudio middleware was borne out of a need to free sound artists from programmer dependencies and allow for rich audio
Read moreThis post describes the implementation of combo sound effects with ADX2 using the Combo Sequential Cue type and without requiring
Read moreThe 2016 edition of GameSoundCon (http://www.gamesoundcon.com/), the premier game music and sound design conference, just happened in Los Angeles. GameSoundCon
Read moreThis week, we conclude our first series of tutorial videos about using ADX2. We will start by learning how to
Read moreIn this week’s tutorials, we will first learn how to use the DSP Busses in AtomCraft and how to apply
Read moreAn Interview with Audio Director David Liu Founded by former Halo 4 creative director and METAL GEAR SOLID 4 producer
Read moreFirst on this week’s programme, we will learn about the Selectors in AtomCraft. Selectors are variables that can take several
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