Integrating ADX2 with Unity – Part 3
This is our third tutorial about the integration of ADX2 with Unity. If you haven’t done it yet, you can
Read moreThis is our third tutorial about the integration of ADX2 with Unity. If you haven’t done it yet, you can
Read moreThis is our second tutorial about the integration of ADX2 with Unity. If you haven’t done it yet, you can
Read moreUsing the CRIWARE Unity plug-in, it is very easy to integrate ADX2 with your Unity game. In this tutorial, we
Read moreDo you want to add high-quality interactive audio to your game in no time and at a tiny CPU cost?
Read moreFounded in 1983, CRI Middleware has a rich history of pioneering ground-breaking game technologies, from writing the first game ever
Read moreAISAC is a system in ADX2 allowing the control of audio parameters by values coming from the game. This kind
Read moreLowering the volume of a sound when another one is playing at the same time is called “ducking”. A ducking
Read moreThere is a really useful feature in the View menu of AtomCraft: the synchronous movie playback. It allows you to
Read moreHere is a list of terms from the ADX2 vernacular that could come in handy. AISAC AISAC is a system allowing
Read moreWhen using ADX2, almost every sound you will play will be triggered by a Cue (we say “almost” because the
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