Integrating ADX2 with Unity – Part 2
This is our second tutorial about the integration of ADX2 with Unity. If you haven’t done it yet, you can
Read moreThis is our second tutorial about the integration of ADX2 with Unity. If you haven’t done it yet, you can
Read moreWe will be at Unite’16 Europe in Amsterdam from the 31st of May to the 2nd of June. Come and
Read moreUsing the CRIWARE Unity plug-in, it is very easy to integrate ADX2 with your Unity game. In this tutorial, we
Read moreTired of using your old video playback solution? Maybe you didn’t get any new features in ages? Or there is
Read moreDo you want to add high-quality interactive audio to your game in no time and at a tiny CPU cost?
Read moreUnite’16 Shanghai has started! Visitors have come in numbers to learn about Unity and related technologies. There is a massive
Read moreFounded in 1983, CRI Middleware has a rich history of pioneering ground-breaking game technologies, from writing the first game ever
Read moreAISAC is a system in ADX2 allowing the control of audio parameters by values coming from the game. This kind
Read moreUnite 2016 Tokyo is under way at the Hilton Hotel in Odaiba. The CRI Middleware session introduced ADX2, Sofdec2 for
Read moreCRI Middleware will be exhibiting at Unite’16 in Shanghai (booth M01) from April 10th to April 12th. It’s a great
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