ADX2 for the Web
We are delighted to announce the availability of CRI ADX2 for Web Browsers. You can now enjoy developing interactive audio for your web applications with ADX2, both in native mode or while using Unity.
Using AtomCraft – ADX2’s user-friendly and advanced tool -, authoring audio that will play in browsers has never been that easy! Like in the version for game consoles, you can leverage all the classic features of ADX2 such as AISAC real-time control, categories, automatic ducking and so on…
When you are ready, simply select “WebGL” for your target and export the data. All sound data will be encoded in the AAC (m4a) format and packed in a binary CueSheet (ACB file).
You will be able to access the sound data directly through our JavaScript API. The table below shows the browsers which are supported:
Using Web Audio API | Using HTML5 Audio | Not Supported |
---|---|---|
Chrome 10 and later Firefox 25 and later Safari 6 and later Opera 15 and later Edge 12 and later iOS Safari 6.0 and later Chrome for Android Firefox for Android |
Internet Explorer 11 | Internet Explorer 10 or older Android Browser 4.4 or older Opera Mini UC Browser |
We can’t wait to see what you will create with ADX2 for Web Browsers!
For more information, do not hesitate to contact us.