Automatic Cross-fades
There are several ways to create a cross-fade effect in ADX, like using AISACs or Actions. In this post, we
Read moreThere are several ways to create a cross-fade effect in ADX, like using AISACs or Actions. In this post, we
Read moreBlock Playback is a versatile system to design interactive music in ADX. It is especially useful when complex playback behaviors
Read moreImplementing a pause system on the audio side requires the management of many Cues simultaneously, as well as ensuring that
Read moreRadio and communication effects are common in games, especially in modern military settings. In this post, we will see how
Read moreManaging audio latency is crucial in game development, as an interruption or a delay in the sound is much more
Read moreDistance attenuation of 3D sound sources plays has a big part in creating convincing soundscapes. While ADX can automatically manage
Read moreCreating believable soundscapes in games often requires a large number of 3D sound sources. These sound sources can use complex
Read moreWhile many games support audio in multichannel, not everybody has access to such configuration, and mobile platforms are still
Read moreCreating audio assets for games can sometimes be cumbersome due to a lot of back-and-forth between the game audio middleware
Read moreIn this tutorial, we will see how to create an interactive debris system in AtomCraft. Once we are done,
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