Granular Synthesis in ADX 2
Introduction Although the main focus of ADX2 is as an audio implementation tool, it can also be used as a
Read moreIntroduction Although the main focus of ADX2 is as an audio implementation tool, it can also be used as a
Read moreSet the volume of multiple Cues at once In CRI Atom Craft’s List Editor, you can drag select over parameters,
Read moreIntroduction In last month’s blog, we created a simple interactive rainy soundscape in Atom Craft 3: https://blog.criware.com/index.php/2018/10/23/creating-a-dynamic-rainy-soundscape-with-adx2/. This month, we
Read moreIntroduction CRI Atom Craft V3 has finally been released, and the entire authoring tool has been rebuilt from the ground
Read moreIntroduction One of the great benefits of using ADX2 is having the power to create dynamic sound scenes without relying
Read moreIn this post, we are looking at how we can automatically generate sound variations in GameSynth and export them to
Read moreThis is the second installment of this series where we look at the implementation of some of the most common
Read moreIn this new series, we will look at the implementation of some of the typical interactive audio tasks in AtomCraft,
Read moreAs a sound designer working in AtomCraft, ADX2’s authoring tool, your main task is to create new Cues that the
Read moreLet’s bounce! AtomCraft offers a bouncing feature, which allows for the recording and mixing of several tracks into a single
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