Exporting from GameSynth to AtomCraft
In this post, we are looking at how we can automatically generate sound variations in GameSynth and export them to
Read moreIn this post, we are looking at how we can automatically generate sound variations in GameSynth and export them to
Read moreThis is the second installment of this series where we look at the implementation of some of the most common
Read moreIn this new series, we will look at the implementation of some of the typical interactive audio tasks in AtomCraft,
Read moreAs a sound designer working in AtomCraft, ADX2’s authoring tool, your main task is to create new Cues that the
Read moreLet’s bounce! AtomCraft offers a bouncing feature, which allows for the recording and mixing of several tracks into a single
Read moreWe are delighted to announce the availability of CRI ADX2 for Web Browsers. You can now enjoy developing interactive audio
Read moreMcDSP does not need any introduction. The company from Mountain View, California has developed many ground-breaking audio processing plug-ins over
Read moreThis post explains how to minimize the audio memory footprint in your game using AtomCraft. Introduction Depending on what target
Read moreThis post explains how to perform sidechaining in the AtomCraft’s audio mixer. Introduction Sidechaining is a technique commonly used
Read moreIn this blog we will introduce the different Actions available in AtomCraft. Introduction In AtomCraft, “Actions” are commands inserted on
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