Sidechaining In AtomCraft
This post explains how to perform sidechaining in the AtomCraft’s audio mixer. Introduction Sidechaining is a technique commonly used
Read moreThis post explains how to perform sidechaining in the AtomCraft’s audio mixer. Introduction Sidechaining is a technique commonly used
Read moreIn this blog we will introduce the different Actions available in AtomCraft. Introduction In AtomCraft, “Actions” are commands inserted on
Read moreThis post describes the implementation of surface-dependent footsteps using AtomCraft. Introduction Footsteps are some of the most common sound
Read moreThis post explains the features of the Atom Viewer tool and how to use it in conjunction with AtomCraft. Introduction
Read moreThis post explains the mixing process in AtomCraft. Introduction Mixing a game can be very challenging. Like for other
Read moreThis post explains how to implement interactive music in your game with AtomCraft. Introduction In this series of tutorials
Read moreThis post explains how to implement interactive music in your game with AtomCraft. Music in Video Games In our
Read moreThis post demonstrates the implementation of ambience sound effects using AtomCraft. Introduction We can consider that there are four main
Read moreThis post explains how to avoid the repetitive nature of game audio using AtomCraft’s randomization features. Unlike the real world,
Read moreToday’s post will explore the timeline automation in AtomCraft. Introduction Like your favorite Digital Audio Workstation, AtomCraft offers dedicated automation
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