Square Enix to use ADX2’s HCA codecs in own sound engine
Square Enix, famous for games such as Final Fantasy and Dragon Quest has signed an umbrella contract with CRI Middleware,
Read moreSquare Enix, famous for games such as Final Fantasy and Dragon Quest has signed an umbrella contract with CRI Middleware,
Read moreWe are pleased to introduce a new series of video tutorials about ADX2, in which you will learn how to
Read moreThere are many powerful ways to implement interactive music with AtomCraft. In this tutorial, we are going to introduce the
Read moreThis is our third tutorial about the integration of ADX2 with Unity. If you haven’t done it yet, you can
Read moreThis is our second tutorial about the integration of ADX2 with Unity. If you haven’t done it yet, you can
Read moreUsing the CRIWARE Unity plug-in, it is very easy to integrate ADX2 with your Unity game. In this tutorial, we
Read moreDo you want to add high-quality interactive audio to your game in no time and at a tiny CPU cost?
Read moreFounded in 1983, CRI Middleware has a rich history of pioneering ground-breaking game technologies, from writing the first game ever
Read moreAISAC is a system in ADX2 allowing the control of audio parameters by values coming from the game. This kind
Read moreLowering the volume of a sound when another one is playing at the same time is called “ducking”. A ducking
Read more