Implement combo SFX in a few clicks!
This post describes the implementation of combo sound effects with ADX2 using the Combo Sequential Cue type and without requiring
Read moreThis post describes the implementation of combo sound effects with ADX2 using the Combo Sequential Cue type and without requiring
Read moreThe 2016 edition of GameSoundCon (http://www.gamesoundcon.com/), the premier game music and sound design conference, just happened in Los Angeles. GameSoundCon
Read moreThis week, we conclude our first series of tutorial videos about using ADX2. We will start by learning how to
Read moreIn this week’s tutorials, we will first learn how to use the DSP Busses in AtomCraft and how to apply
Read moreAn Interview with Audio Director David Liu Founded by former Halo 4 creative director and METAL GEAR SOLID 4 producer
Read moreFirst on this week’s programme, we will learn about the Selectors in AtomCraft. Selectors are variables that can take several
Read moreThis week’s tutorials are mostly focusing on a more advanced integration of ADX2 with the Unity and Unreal game engines.
Read moreThe tutorials of this week talk about three different ways the game can control the sound of the Cues designed
Read moreThis week’s tutorial videos are sure to be popular among sound designers! Our first video is about the Cue types.
Read moreThree new tutorial videos have been published on our YouTube channel. In this week’s video tutorials, we will learn about
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