AtomCraft – How-to? #2
This is the second installment of this series where we look at the implementation of some of the most common
Read moreThis is the second installment of this series where we look at the implementation of some of the most common
Read moreIn this new series, we will look at the implementation of some of the typical interactive audio tasks in AtomCraft,
Read moreAs a sound designer working in AtomCraft, ADX2’s authoring tool, your main task is to create new Cues that the
Read moreLet’s bounce! AtomCraft offers a bouncing feature, which allows for the recording and mixing of several tracks into a single
Read moreThe Global Game Jam 2018 took place from January 26th to 28th. CRI Middleware hosted 5 teams in our offices in Shibuya,
Read moreThere is a new profiler available for ADX2 in Unity, which takes the form of an editor extension. The CRI
Read moreWe are delighted to announce the availability of CRI ADX2 for Web Browsers. You can now enjoy developing interactive audio
Read moreMcDSP does not need any introduction. The company from Mountain View, California has developed many ground-breaking audio processing plug-ins over
Read moreThis post explains how to minimize the audio memory footprint in your game using AtomCraft. Introduction Depending on what target
Read moreGreat news for Mac users! CRI Middleware is proud to announce the availability of the Mac version of AtomCraft. AtomCraft
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