Exporting from GameSynth to AtomCraft
In this post, we are looking at how we can automatically generate sound variations in GameSynth and export them to
Read moreIn this post, we are looking at how we can automatically generate sound variations in GameSynth and export them to
Read moreWe recently added WebGL as a new development target to our CRIWARE audio and video middleware. It is now possible
Read moreLike every year, CRIWARE was a sponsor of CEDEC, the Japanese game developer conference that took place in Yokohama from
Read moreCRIWARE will be an exhibitor at China Joy 2018, from the 3rd to the 6th of August, at the Shanghai New International
Read moreThis is the second installment of this series where we look at the implementation of some of the most common
Read moreIn this new series, we will look at the implementation of some of the typical interactive audio tasks in AtomCraft,
Read moreAs a sound designer working in AtomCraft, ADX2’s authoring tool, your main task is to create new Cues that the
Read moreLet’s bounce! AtomCraft offers a bouncing feature, which allows for the recording and mixing of several tracks into a single
Read moreThe Global Game Jam 2018 took place from January 26th to 28th. CRI Middleware hosted 5 teams in our offices in Shibuya,
Read moreThere is a new profiler available for ADX2 in Unity, which takes the form of an editor extension. The CRI
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