ADX Beginner’s Guide #7 – AISAC
Until now, in this beginner’s guide, we have mostly focused on creating Cues and mixing them together. We will now
Read moreUntil now, in this beginner’s guide, we have mostly focused on creating Cues and mixing them together. We will now
Read moreDebris are often related to the physics of the game. When designing the corresponding sound effects, extra care must be
Read moreHelicopters are staples of action games and movies, often providing a dramatic entrance to the protagonists. With so many mechanical
Read moreAfter covering Atom Craft’s audio mixer in our previous post, let’s see how we can insert DSP Effects on the
Read moreWhen playing game music, you may sometimes want to generate some of the notes in real-time, either to add variation
Read moreAs we just entered the Year of the Dragon, our new post is dedicated to this mythical creature. We will
Read moreIn the previous posts, we learned about the many features of the Cue, making them the center of any interactive
Read morePresent both in fantasy and science-fiction, force fields are a protective barrier that players can deploy or encounter. It shields
Read moreOn large projects, it can be difficult to navigate between Cues and tell them apart. Especially if they contain nested
Read moreIn the previous blog from this beginner’s series, we used Selectors and Game Variables to create sound variations based on
Read more