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Author: crich2_admin

Blog_Picture_202210_3D Transceiver2
adx2 Tutorials 

3D Transceiver (Part 2)

4th November 20224th November 2022 crich2_admin 0 Comment

In the previous post, we learned how the 3D Transceiver can be used to more accurately simulate sound sources emitted

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Blog_Picture_202210_TeleXus
Events News TeleXus 

CRI TeleXus Released!

26th October 2022 crich2_admin 0 Comment

We are thrilled to announce the release of CRI TeleXus, our new communication middleware aimed at the Metaverse. It will

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Blog_Picture_202210_3D Transceiver1
adx2 Tutorials 

3D Transceiver (Part 1)

17th October 20224th November 2022 crich2_admin 0 Comment

It is always challenging to accurately simulate sound sources placed in a complex level geometry, such as buildings with many

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banner
adx2 Tutorials 

Upmixing with the Surrounder

11th October 202211th October 2022 crich2_admin 0 Comment

Upmixing is used when porting a game that was previously mixed in stereo, or when time and budget constraints do

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Blog_Picture_20220825_Reverb
adx2 Tutorials 

Using Reverb in AtomCraft

5th September 20225th September 2022 crich2_admin 0 Comment

Reverberation conveys spatial information to the player, making a soundscape more realistic. In this post, we examine the pros and

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Blog_Picture_20220826_Focus Point
adx2 Tutorials 

Focus Point

2nd September 20222nd September 2022 crich2_admin 0 Comment

In third-person games, the camera and player character are typically located at different positions. This can cause some challenges for

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Blog Picture_20220810_ Automatic Cross-fades
adx2 Tutorials 

Automatic Cross-fades

10th August 202210th August 2022 crich2_admin 0 Comment

There are several ways to create a cross-fade effect in ADX2, like using AISACs or Actions. In this post, we

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Blog Picture_20220802_ Block Transition Stinger
adx2 Tutorials 

Stingers for Block Playback

2nd August 20222nd August 2022 crich2_admin 0 Comment

Block Playback is a versatile system to design interactive music in ADX2. It is especially useful when complex playback behaviors

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Blog Picture_20220707_Pause Menu System
adx2 Tutorials 

Pause Menu System

11th July 202211th July 2022 crich2_admin 0 Comment

Implementing a pause system on the audio side requires the management of many Cues simultaneously, as well as ensuring that

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Blog Picture_20220707_Radio Voice Effect
adx2 Tutorials 

Radio Voice Effect

7th July 20227th July 2022 crich2_admin 0 Comment

Radio and communication effects are common in games, especially in modern military settings. In this post, we will see how

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