CRI LipSync in Live2D Cubism 5.0
We are thrilled to announce that Live2D, Inc. has adopted CRI Middleware’s voice analysis and lip-sync technology, CRI LipSync, for
Read moreWe are thrilled to announce that Live2D, Inc. has adopted CRI Middleware’s voice analysis and lip-sync technology, CRI LipSync, for
Read moreWeather sound effects such as rain or wind are an integral part of world-building. In many games, they can even
Read moreIn the previous part of this guide, we looked at the basics of creating a new AtomCraft project. This time,
Read moreWith Halloween just a couple of days away, it is the perfect time for some spooky and eerie sound design!
Read moreThis is the start of our new beginner’s guide to ADX. If you’re unfamiliar with game audio middleware, or how
Read moreAudio is a vital component of game development that can profoundly impact a player’s experience. While game engines will provide
Read moreThis year again, we will be present at the Tokyo Game Show (TGS 2023), Japan’s largest computer entertainment exhibition, which
Read moreCreating immersive and intriguing soundscapes sometimes requires more designed ambiences. In this post, we describe how positioning randomization can help
Read more2D platformers are a popular genre, with titles often adopting a retro-gaming style. And while relatively plain sound effects will
Read moreADX’s authoring tool comes with useful features to manage localization. Assets with prefix and/or suffix are supported, multi-lingual Cues are
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