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Month: September 2019

Blog_Picture_20190930_LipSync2
adx2 News 

ADX LipSync

30th September 201916th October 2019 crich2_admin 0 Comment

At CEDEC 2019 – the Japanese game developers conference – we introduced our new lipsync technology “CRI ADX® LipSync”, which

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20190926_Using ADX2’s In-Game Preview with Unity
adx2 Tutorials 

Using ADX2’s In-Game Preview with Unity

26th September 2019 crich2_admin 0 Comment

Introduction In-Game Preview is another powerful feature of ADX2 that allows you to preview and edit various audio parameters while

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adx2 Tutorials 

Controlling Particle Effects with Audio Input with Unity & ADX2

19th September 201919th September 2019 crich2_admin 0 Comment

Introduction Sound in games is often a reactive one-way system, where the player’s interactions with the world result in sounds

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