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Month: February 2019

Blog Picture_20190226_FlameThrouer
adx2 Tutorials 

Flamethrower

26th February 201921st April 2020 crich2_admin 0 Comment

Introduction Most guns in shooter games utilise a discrete single-shot firing mechanic, which is generally pretty straight-forward to design for,

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Simulating_Space2
adx2 Tutorials 

Simulating Space

15th February 201915th February 2019 crich2_admin 0 Comment

Introduction Ambience is an important part of a video game’s soundscape, applying additional context to the visuals and enhancing the

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