Dynamic Music with ADX2 – Part2: Horizontal Sequencing
Introduction In the first part of this series, we looked at vertically layering our stems and controlling playback by using
Read moreIntroduction In the first part of this series, we looked at vertically layering our stems and controlling playback by using
Read moreIntroduction When designing sounds for our game, we might decide to use pitched musical sound effects such as pizzicato strings.
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