Audio Occlusion with ADX2 and Unity
Introduction Occlusion refers to the obstruction of a path between two points. This phenomenon can be calculated in games by
Read moreIntroduction Occlusion refers to the obstruction of a path between two points. This phenomenon can be calculated in games by
Read moreIntroduction Part 1 of this series covered some of ADX2’s basic 3D audio features. Part 2 expanded on that by
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