Charging Weapon Sounds [Part 2]
In the previous post, we prepared an ADX Cue Sheet containing Cues for a charging weapon and for several shots
Read moreIn the previous post, we prepared an ADX Cue Sheet containing Cues for a charging weapon and for several shots
Read moreIn this 2-part tutorial, we will learn how to implement charging weapon sounds (and the subsequent shots) using Unreal Engine
Read moreIn the first part of this tutorial, we prepared an ADX Cue Sheet that includes both voice and noise Cues.
Read moreIn this 2-part tutorial, we will learn how to implement distance-based effects on character voices, using Unreal Engine 5 and
Read moreAs every year, CRI Middleware will exhibit at CEDEC 2025, Japan’s largest game developers’ conference. This year’s theme is “Innovating
Read moreThe 13th edition of BitSummit (dubbed “Summer of Yokai”) will be held from the 18th to the 20th of July
Read moreIn the first part of this tutorial, we saw a simple way to synchronize the display of the subtitles with
Read moreWe recently learned how to synchronize a Unity scene with the content of a video played back by the Sofdec
Read moreDuring the weekend of the 21st and 22nd of June, CRIWARE will exhibit at OTOTEN2025, one of Japan’s largest audio
Read moreCRI Middleware is bringing stunning sound and visuals to award-winning casino games by Sega Sammy Creation. We are happy to
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