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Month: April 2016

Sofdec1
sofdec2 

5 reasons to use Sofdec2 for video playback

20th April 201620th April 2016 crich2_admin 0 Comment

Tired of using your old video playback solution? Maybe you didn’t get any new features in ages? Or there is

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GetCriware
adx2 

5 reasons to use ADX2 as your game audio middleware

18th April 201618th April 2016 crich2_admin 0 Comment

Do you want to add high-quality interactive audio to your game in no time and at a tiny CPU cost?

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Unite Shanghai
Events 

Unite 2016 Shanghai

11th April 201611th April 2016 crich2_admin 0 Comment

Unite’16 Shanghai has started! Visitors have come in numbers to learn about Unity and related technologies. There is a massive

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Blog Picture_ADX, HCA, HCA-MX_sample04
adx2 Tutorials 

Meet ADX2’s powerful proprietary codecs

11th April 201611th April 2016 crich2_admin 0 Comment

Founded in 1983, CRI Middleware has a rich history of pioneering ground-breaking game technologies, from writing the first game ever

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adx2_AISAC_tutorial_04
adx2 Tutorials 

Real-time parameter control with AISAC

5th April 20165th April 2016 crich2_admin 0 Comment

AISAC is a system in ADX2 allowing the control of audio parameters by values coming from the game. This kind

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20160404 CRI session at Unite Tokyo 01
Events 

Unite 2016 Tokyo

4th April 20164th April 2016 crich2_admin 0 Comment

Unite 2016 Tokyo is under way at the Hilton Hotel in Odaiba.  The CRI Middleware session introduced ADX2, Sofdec2 for

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