{"id":674,"date":"2016-09-29T15:33:59","date_gmt":"2016-09-29T06:33:59","guid":{"rendered":"http:\/\/blog.criware.com\/?p=674"},"modified":"2016-09-29T15:38:21","modified_gmt":"2016-09-29T06:38:21","slug":"criware-at-gamesoundcon","status":"publish","type":"post","link":"https:\/\/blog.criware.com\/index.php\/2016\/09\/29\/criware-at-gamesoundcon\/","title":{"rendered":"CRIWARE at GameSoundCon"},"content":{"rendered":"<p>The 2016 edition of GameSoundCon (<a href=\"http:\/\/www.gamesoundcon.com\/\">http:\/\/www.gamesoundcon.com\/<\/a>), the premier game music and sound design conference, just happened in Los Angeles. GameSoundCon combines lectures, workshops and exhibition. This year, audio for virtual reality as well as academic and research topics were especially well represented . CRI Middleware is proud to have been a sponsor of the event and to have demonstrated ADX2, our intuitive and powerful game audio middleware.<\/p>\n<div id='gallery-1' class='gallery galleryid-674 gallery-columns-4 gallery-size-colormag-featured-image'><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon portrait'>\n\t\t\t\t<a href='https:\/\/blog.criware.com\/wp-content\/uploads\/2016\/09\/GameSoundCon1.jpg'><img loading=\"lazy\" decoding=\"async\" width=\"756\" height=\"445\" src=\"https:\/\/blog.criware.com\/wp-content\/uploads\/2016\/09\/GameSoundCon1-756x445.jpg\" class=\"attachment-colormag-featured-image size-colormag-featured-image\" alt=\"\" \/><\/a>\n\t\t\t<\/div><\/figure><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon portrait'>\n\t\t\t\t<a href='https:\/\/blog.criware.com\/wp-content\/uploads\/2016\/09\/GameSoundCon2.jpg'><img loading=\"lazy\" decoding=\"async\" width=\"756\" height=\"445\" src=\"https:\/\/blog.criware.com\/wp-content\/uploads\/2016\/09\/GameSoundCon2-756x445.jpg\" class=\"attachment-colormag-featured-image size-colormag-featured-image\" alt=\"\" \/><\/a>\n\t\t\t<\/div><\/figure><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon portrait'>\n\t\t\t\t<a href='https:\/\/blog.criware.com\/wp-content\/uploads\/2016\/09\/GameSoundCon3.jpg'><img loading=\"lazy\" decoding=\"async\" width=\"756\" height=\"445\" src=\"https:\/\/blog.criware.com\/wp-content\/uploads\/2016\/09\/GameSoundCon3-756x445.jpg\" class=\"attachment-colormag-featured-image size-colormag-featured-image\" alt=\"\" \/><\/a>\n\t\t\t<\/div><\/figure><figure class='gallery-item'>\n\t\t\t<div class='gallery-icon landscape'>\n\t\t\t\t<a href='https:\/\/blog.criware.com\/wp-content\/uploads\/2016\/09\/GameSoundCon6.jpg'><img loading=\"lazy\" decoding=\"async\" width=\"800\" height=\"445\" src=\"https:\/\/blog.criware.com\/wp-content\/uploads\/2016\/09\/GameSoundCon6-800x445.jpg\" class=\"attachment-colormag-featured-image size-colormag-featured-image\" alt=\"\" \/><\/a>\n\t\t\t<\/div><\/figure>\n\t\t<\/div>\n\n<h1 class=\"font_0\"><\/h1>\n","protected":false},"excerpt":{"rendered":"<p>The 2016 edition of GameSoundCon (http:\/\/www.gamesoundcon.com\/), the premier game music and sound design conference, just happened in Los Angeles. GameSoundCon<\/p>\n","protected":false},"author":2,"featured_media":675,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","footnotes":""},"categories":[5,8],"tags":[],"class_list":["post-674","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-adx","category-events"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/posts\/674","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/comments?post=674"}],"version-history":[{"count":6,"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/posts\/674\/revisions"}],"predecessor-version":[{"id":696,"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/posts\/674\/revisions\/696"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/media\/675"}],"wp:attachment":[{"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/media?parent=674"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/categories?post=674"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/tags?post=674"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}