{"id":6560,"date":"2025-12-23T21:53:16","date_gmt":"2025-12-23T12:53:16","guid":{"rendered":"https:\/\/blog.criware.com\/?p=6560"},"modified":"2025-12-23T21:53:16","modified_gmt":"2025-12-23T12:53:16","slug":"cri-lipsync-alive-released","status":"publish","type":"post","link":"https:\/\/blog.criware.com\/index.php\/2025\/12\/23\/cri-lipsync-alive-released\/","title":{"rendered":"CRI LipSync Alive Released"},"content":{"rendered":"<p>We are pleased to announce that CRI LipSync Alive is now available worldwide. Recently showcased at Unreal Fest 2025 in Tokyo, it is an advanced version of our existing lip-sync middleware, CRI LipSync, that analyzes speech to generate mouth movements for characters.<\/p>\n<p>It relies on <strong>machine learning to generate natural lip-sync animations for any spoken language<\/strong>, meeting the growing demand for digital characters that speak in games and enterprise applications.<\/p>\n<p><center><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/blog.criware.com\/wp-content\/uploads\/2025\/12\/LipSync-Faces.jpg\" alt=\"\" width=\"640\" height=\"448\" class=\"alignnone size-full wp-image-6562\" srcset=\"https:\/\/blog.criware.com\/wp-content\/uploads\/2025\/12\/LipSync-Faces.jpg 1280w, https:\/\/blog.criware.com\/wp-content\/uploads\/2025\/12\/LipSync-Faces-300x210.jpg 300w, https:\/\/blog.criware.com\/wp-content\/uploads\/2025\/12\/LipSync-Faces-1024x717.jpg 1024w, https:\/\/blog.criware.com\/wp-content\/uploads\/2025\/12\/LipSync-Faces-768x538.jpg 768w, https:\/\/blog.criware.com\/wp-content\/uploads\/2025\/12\/LipSync-Faces-130x90.jpg 130w\" sizes=\"auto, (max-width: 640px) 100vw, 640px\" \/><\/center><\/p>\n<h6>Machine Learning-Driven Speech Analysis for Any Language<\/h6>\n<p>CRI LipSync Alive uses machine learning based on a Transformer architecture to achieve <strong>highly accurate speech analysis<\/strong>.<\/p>\n<p>Instead of the five simple mouth shapes used previously (\u201ca-i-u-e-o\u201d), it now outputs up to <strong>14 animation curves representing five vowels and nine consonants<\/strong>, capturing the mouth movements needed to simulate a broad range of languages.<\/p>\n<p>The system also adjusts for emotion-driven mouth openness, enabling both <strong>realistic 3D characters and stylized 2D characters<\/strong> to speak expressively.<br \/>\nDevelopers can also edit and fine-tune the generated results to meet their production needs.<\/p>\n<h6>For Games and Beyond<\/h6>\n<p>As digital avatars and AI assistants become more common, accurate lip-sync across languages is increasingly important in both entertainment and enterprise settings.<\/p>\n<p>We have been providing lip-sync technology for about 25 years, not only to the game industry but also to a range of applications for <strong>VTubers and live audio-to-animation systems<\/strong>.<\/p>\n<p>Like the current CRI LipSync tool, CRI LipSync Alive is expected to support real-time analysis in the future, and research is ongoing to expand natural expression capabilities, which will benefit all these applications.<\/p>\n<p>Do not hesitate to <a href=\"https:\/\/krs.bz\/cri-mw\/m\/en_contact\">contact us<\/a> if you want more information about CRI LipSync Alive!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We are pleased to announce that CRI LipSync Alive is now available worldwide. 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