{"id":65,"date":"2016-03-04T21:50:40","date_gmt":"2016-03-04T12:50:40","guid":{"rendered":"http:\/\/blog.criware.com\/?p=65"},"modified":"2016-03-10T17:54:09","modified_gmt":"2016-03-10T08:54:09","slug":"interview-sakurai-san","status":"publish","type":"post","link":"https:\/\/blog.criware.com\/index.php\/2016\/03\/04\/interview-sakurai-san\/","title":{"rendered":"Interview with Sakurai-san"},"content":{"rendered":"<p>From time to time, we will interview an employee of CRI Middleware to learn more about what they are doing and what make them &#8220;tick&#8221;. The first brave person\u00a0to play the game is Atsushi Sakurai, from the Tokyo office.<\/p>\n<p><strong><em>Hello Sakurai-san. Thank you for taking a break from your busy schedule to talk to us! <\/em><\/strong><strong><em>Can you first tell us what your title at CRI Middleware is and what kind of work it implies?<\/em><\/strong><\/p>\n<p>I am the executive officer of CRI Middleware\u2019s Research and Development division. As such, I oversee all the R&amp;D projects related to our gaming business. I also oversee the development of new products and the research of new technologies.<\/p>\n<p><strong><em>That seems a lot! <\/em><\/strong><strong><em>How many projects are you actually involved in at the same time?<\/em><\/strong><\/p>\n<p>In terms of game related business, that\u2019s about 4 or 5 projects at the same time.<\/p>\n<p><strong><em>What is a regular day of work for you?<\/em><\/strong><\/p>\n<p>I used to be a programmer, so of course I was coding a lot, but these days I don\u2019t code anymore. I&#8217;m now making sure that all the R&amp;D projects are running smoothly, which involves a lot of project management, team management and things like that. This is my primary type of work now.<\/p>\n<p><strong><em>When did you start at CRI Middleware?<\/em><\/strong><\/p>\n<p>A long time ago, 16 years!<\/p>\n<p><strong><em>That\u2019s a long time indeed! <\/em><\/strong><strong><em>Do you remember <\/em><\/strong><strong><em>why you decided to join the company in the first place?<\/em><\/strong><\/p>\n<p>The primary reason was, of course, because I love games. However, back then, I was into technology research, I was not specialized in making games. Because of that, I wasn&#8217;t really thinking about working for a game company, but while I was looking for a job, I found CRI: a technology company working in the game business.<\/p>\n<p><strong><em>How did you start programming?<\/em><\/strong><\/p>\n<p>I started coding when I was in junior high school, and I found it really fascinating. First, I learned to program in BASIC and then I started using assembly to optimize the code I wrote. I was so excited when I was doing that! Then, when I was in high school, I stopped coding and started playing games instead of programming (laughs). But a bit later, when I went to the university, I started coding again!<\/p>\n<p><strong><em>On w<\/em><\/strong><strong><em>hat computer were you programming in junior high<\/em><\/strong><strong><em>?<\/em><\/strong><\/p>\n<p>Do you know MSX? That\u2019s what I started programming on.<\/p>\n<p><strong>\u00a0<\/strong><strong><em>And later, you applied to CRI Middleware?<\/em><\/strong><\/p>\n<p>Yes, because of my background, I didn&#8217;t try to get into a game company. However, I applied to CRI Middleware, which was doing game-related business. I wanted to try to get that job first and then, if I had failed, I would have applied to a typical general IT company next.<\/p>\n<p><strong><em>Do you remember the very first thing you worked on when you started at CRI?<\/em><\/strong><\/p>\n<p>I can&#8217;t specifically tell the project, but it was on the image processing library of a Dreamcast project.\u00a0 I&#8217;ve worked on it for about a year or so and then Sega announced the discontinuation of the Dreamcast. At that point, CRI decided to go multi-platform, so for the following year I&#8217;ve worked on the porting of the Sofdec technology to PlayStation 2.<\/p>\n<p><strong><em>What has been your favorite project so far?<\/em><\/strong><\/p>\n<p>I&#8217;m initially from the Sofdec project team, so the first real project I did was porting it from the Dreamcast to the PlayStation 2. It was just a conversion, but then I took the essence of that technology and made a new version out of it, Sofdec 2. It was actually called CRI Movie. It was a really fun project!<\/p>\n<p><strong><em>What about ADX2, do you have a favorite <\/em><\/strong><strong><em>feature in it?<\/em><\/strong><\/p>\n<p>If I had to choose one feature, it would probably be the proprietary codec called HCA-MX. It was developed by a guy who joined the company at the same time than me.<\/p>\n<p><strong><em>Ah yes, this codec does a great job at letting you play many simultaneous voices. You see a lot of new technologies at the office, what is really exiting these days?<\/em><\/strong><\/p>\n<p>We haven&#8217;t announced details about it yet, but one of the research projects we are working on is to port the audio and video technologies we&#8217;ve developed for games over to web technologies. So basically, how we could make the audio and video data smaller and have it work in a web browser environment. Very exciting things!<\/p>\n<p><strong><em>To conclude, do you still play games and what type of games do you like?<\/em><\/strong><\/p>\n<p>I like to play story-driven games: role playing games, adventure games, you know those story-based games where you can actually dive into their world, that&#8217;s something I like. I also play music games and arcade coin-op a lot. When I was working at CRI\u2019s San Francisco office I was also playing some Western games. Do you know the PlayStation game called Amplitude by Harmonix Music System? I love this game!<\/p>\n<p><strong>That\u2019s a great music game indeed! Well, thanks again, Sakurai-san. We are looking forward to discovering what new game technologies you and your team will come up with! \u00a0<\/strong><\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>From time to time, we will interview an employee of CRI Middleware to learn more about what they are doing<\/p>\n","protected":false},"author":2,"featured_media":70,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","footnotes":""},"categories":[10],"tags":[],"class_list":["post-65","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-interviews"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/posts\/65","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/comments?post=65"}],"version-history":[{"count":4,"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/posts\/65\/revisions"}],"predecessor-version":[{"id":68,"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/posts\/65\/revisions\/68"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/media\/70"}],"wp:attachment":[{"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/media?parent=65"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/categories?post=65"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/tags?post=65"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}