{"id":6361,"date":"2025-09-22T16:09:16","date_gmt":"2025-09-22T07:09:16","guid":{"rendered":"https:\/\/blog.criware.com\/?p=6361"},"modified":"2025-09-22T16:09:16","modified_gmt":"2025-09-22T07:09:16","slug":"spritestudio-7-5-released","status":"publish","type":"post","link":"https:\/\/blog.criware.com\/index.php\/2025\/09\/22\/spritestudio-7-5-released\/","title":{"rendered":"SpriteStudio 7.5 Released!"},"content":{"rendered":"<p>The new <a href=\"https:\/\/www.webtech.co.jp\/eng\/spritestudio\/\">SpriteStudio 7.5 <\/a>version was released a few weeks ago. In addition to the usual improvements and bug fixes, this new version brings some new features that will undoubtedly improve your workflow, such as templates to easily reuse animation data. It also introduces some long-requested functions, like the clipping mask. Let\u2019s check it out!<\/p>\n<h5>Templates<\/h5>\n<p>With the templates, it is now possible to save the state of any part\/key as a snapshot and recall\/paste it anywhere you like.<br \/>\nFor example, you can do the following:<br \/>\n\u2022\tCopy the parts hierarchy between different SSAE files<br \/>\n\u2022\tReuse frequently used motions (keyframe information)<br \/>\n\u2022\tSave and recall a snapshot of a specific frame<br \/>\n\u2022\tUse it as a clipboard extension<br \/>\nThe video below shows how to add jump, zoom, and rotation motions previously registered as templates to static parts.<\/p>\n<div style=\"max-width: 700px; margin: 0 auto;\">\n<center><br \/>\n<div style=\"width: 800px;\" class=\"wp-video\"><video class=\"wp-video-shortcode\" id=\"video-6361-1\" width=\"800\" height=\"533\" preload=\"metadata\" controls=\"controls\"><source type=\"video\/mp4\" src=\"https:\/\/blog.criware.com\/wp-content\/uploads\/2025\/09\/SpriteStudio-1_ENG.mp4?_=1\" \/><a href=\"https:\/\/blog.criware.com\/wp-content\/uploads\/2025\/09\/SpriteStudio-1_ENG.mp4\">https:\/\/blog.criware.com\/wp-content\/uploads\/2025\/09\/SpriteStudio-1_ENG.mp4<\/a><\/video><\/div>\n<\/center>\n<\/div>\n<p>&nbsp;<\/p>\n<h5>Clipping Mask<\/h5>\n<p>SpriteStudio now supports clipping masks. This allows for the rendering of pictures within a mask pattern. You can think of it as the opposite of a regular mask pattern, which usually cuts images.<\/p>\n<p>In the video below, you can see that the normal part (i.e., the star) is clipped within the outline of the apple-shaped mask part.<\/p>\n<div style=\"max-width: 700px; margin: 0 auto;\">\n<center><br \/>\n<div style=\"width: 350px;\" class=\"wp-video\"><video class=\"wp-video-shortcode\" id=\"video-6361-2\" width=\"350\" height=\"350\" preload=\"metadata\" controls=\"controls\"><source type=\"video\/mp4\" src=\"https:\/\/blog.criware.com\/wp-content\/uploads\/2025\/09\/SpriteStudio-2_ENG.mp4?_=2\" \/><a href=\"https:\/\/blog.criware.com\/wp-content\/uploads\/2025\/09\/SpriteStudio-2_ENG.mp4\">https:\/\/blog.criware.com\/wp-content\/uploads\/2025\/09\/SpriteStudio-2_ENG.mp4<\/a><\/video><\/div>\n<\/center>\n<\/div>\n<p>&nbsp;<\/p>\n<h5>Mask Write Option<\/h5>\n<p>This feature allows you to render normal parts and mesh parts as usual, while also using their drawn opaque regions as a mask.<br \/>\nIt is an option added to make data creation more efficient, with the use of clipping masks in mind.<\/p>\n<p>In the video below, the cloud is a mesh part with the \u201cWrite to Mask\u201d flag enabled, while the star is set with the \u201cDraw Inside Mask\u201d flag enabled, so it is drawn only within the opaque region of the cloud.<\/p>\n<div style=\"max-width: 700px; margin: 0 auto;\">\n<center><br \/>\n<div style=\"width: 350px;\" class=\"wp-video\"><video class=\"wp-video-shortcode\" id=\"video-6361-3\" width=\"350\" height=\"350\" preload=\"metadata\" controls=\"controls\"><source type=\"video\/mp4\" src=\"https:\/\/blog.criware.com\/wp-content\/uploads\/2025\/09\/SpriteStudio-3_ENG.mp4?_=3\" \/><a href=\"https:\/\/blog.criware.com\/wp-content\/uploads\/2025\/09\/SpriteStudio-3_ENG.mp4\">https:\/\/blog.criware.com\/wp-content\/uploads\/2025\/09\/SpriteStudio-3_ENG.mp4<\/a><\/video><\/div>\n<\/center>\n<\/div>\n<p>&nbsp;<\/p>\n<h5>Bone &#038; mesh exclusion from weighting<\/h5>\n<p>It is now possible to exclude bones that are locked or set to invisible from automatic weighting, and you can also prevent specified meshes from having their weights recalculated when bones are moved during automatic weighting.<\/p>\n<p>This allows you to determine which meshes and bones are associated, even if there is only a single joint.<br \/>\nWith Weight Editing, you could already specify, on a per-vertex basis, which bones affect a mesh. This new option, however, allows you to choose which parts will be influenced when using automatic weight assignment.<\/p>\n<p>The options are available in the Layout page of the Preferences.<br \/>\n<center><br \/>\n<img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/blog.criware.com\/wp-content\/uploads\/2025\/09\/Exclude-Bones-and-Meshes.png\" alt=\"\" width=\"900\" height=\"479\" class=\"alignnone size-full wp-image-6363\" srcset=\"https:\/\/blog.criware.com\/wp-content\/uploads\/2025\/09\/Exclude-Bones-and-Meshes.png 900w, https:\/\/blog.criware.com\/wp-content\/uploads\/2025\/09\/Exclude-Bones-and-Meshes-300x160.png 300w, https:\/\/blog.criware.com\/wp-content\/uploads\/2025\/09\/Exclude-Bones-and-Meshes-768x409.png 768w\" sizes=\"auto, (max-width: 900px) 100vw, 900px\" \/><br \/>\n<\/center><\/p>\n<p>For all the other improvements and bug fixes, refer to the release notes and download the new version! We are looking forward to seeing the animations you will do with these new features!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The new SpriteStudio 7.5 version was released a few weeks ago. In addition to the usual improvements and bug fixes,<\/p>\n","protected":false},"author":2,"featured_media":6379,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","footnotes":""},"categories":[9,13],"tags":[],"class_list":["post-6361","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news","category-sprite-studio"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/posts\/6361","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/comments?post=6361"}],"version-history":[{"count":13,"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/posts\/6361\/revisions"}],"predecessor-version":[{"id":6378,"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/posts\/6361\/revisions\/6378"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/media\/6379"}],"wp:attachment":[{"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/media?parent=6361"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/categories?post=6361"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/tags?post=6361"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}