{"id":619,"date":"2016-08-03T10:48:56","date_gmt":"2016-08-03T01:48:56","guid":{"rendered":"http:\/\/blog.criware.com\/?p=619"},"modified":"2016-08-03T11:10:42","modified_gmt":"2016-08-03T02:10:42","slug":"controlling-the-sound-from-the-game","status":"publish","type":"post","link":"https:\/\/blog.criware.com\/index.php\/2016\/08\/03\/controlling-the-sound-from-the-game\/","title":{"rendered":"Controlling the sound from the game"},"content":{"rendered":"<p>The tutorials of this week talk about three different ways the game can control the sound of the Cues designed in AtomCraft (we will talk about other ways in future videos). <\/p>\n<p>First, we will learn how to use AISACs. AISACs provide a way to control audio parameters in real-time with values coming from the game. This kind of feature is also sometimes called Real-Time Parameter Control or RTPC in short.<\/p>\n<p>Then we will see how to apply 3D audio positioning and panning to the Cues so that the sound is updated based on the position of game objects.<\/p>\n<p>Finally, we will talk about the Categories in AtomCraft. Assigning Cues to Categories allows them to share volume and instance limiting properties and makes it easier to control them at once in the game.<\/p>\n<table border=\"0\" cellspacing=\"0\" cellpadding=\"0\">\n<tbody>\n<tr>\n<td width=\"33%\"><center><a href=\"https:\/\/youtu.be\/K6GC1_Yl7w8\"> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-529\" src=\"http:\/\/blog.criware.com\/wp-content\/uploads\/2016\/07\/ADX2VideoTutorial13-300x169.png\" alt=\"ADX2VideoTutorial13\" width=\"300\" height=\"169\" \/> <\/a><\/center><\/td>\n<td width=\"33%\"><center><a href=\"https:\/\/youtu.be\/EqD0rA6ssXM\"> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-529\" src=\"http:\/\/blog.criware.com\/wp-content\/uploads\/2016\/07\/ADX2VideoTutorial14-300x169.png\" alt=\"ADX2VideoTutorial14\" width=\"300\" height=\"169\" \/> <\/a><\/center><\/td>\n<td width=\"33%\"><center><a href=\"https:\/\/youtu.be\/o84FXgvk_Y0\"> <img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-529\" src=\"http:\/\/blog.criware.com\/wp-content\/uploads\/2016\/07\/ADX2VideoTutorial15-300x169.png\" alt=\"ADX2VideoTutorial15\" width=\"300\" height=\"169\" \/> <\/a><\/center><\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<p>Be the first to know everything about ADX2! Subscribe to <a href=\"https:\/\/www.youtube.com\/channel\/UCcdSbneJAaMCS-aokMaF9iA\">CRI Middleware&#8217;s YouTube channel<\/a> to get notified when we post the next batch of tutorials!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>The tutorials of this week talk about three different ways the game can control the sound of the Cues designed<\/p>\n","protected":false},"author":2,"featured_media":528,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","footnotes":""},"categories":[5,7],"tags":[],"class_list":["post-619","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-adx","category-tutorials"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.9 - aioseo.com -->\n\t<meta name=\"description\" content=\"The tutorials of this week talk about three different ways the game can control the sound of the Cues designed in AtomCraft (we will talk about other ways in future videos). 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