{"id":559,"date":"2016-07-07T14:00:51","date_gmt":"2016-07-07T05:00:51","guid":{"rendered":"http:\/\/blog.criware.com\/?p=559"},"modified":"2016-07-07T14:34:01","modified_gmt":"2016-07-07T05:34:01","slug":"square-enix-to-use-adx2s-hca-codecs-in-own-sound-engine","status":"publish","type":"post","link":"https:\/\/blog.criware.com\/index.php\/2016\/07\/07\/square-enix-to-use-adx2s-hca-codecs-in-own-sound-engine\/","title":{"rendered":"Square Enix to use ADX2\u2019s HCA codecs in own sound engine"},"content":{"rendered":"<p><strong>Square Enix<\/strong>, famous for games such as <strong>Final Fantasy and Dragon Quest<\/strong> has signed an umbrella contract with <strong>CRI Middleware<\/strong>, allowing them to use the <strong>high-performance HCA codec<\/strong> included in ADX2 directly in their in-house sound technology.<\/p>\n<p>Square Enix games have always been renowned for their mesmerizing compositions and more generally their excellence in audio. There is no doubt that using HCA will contribute to help perpetuating this tradition, thanks to its <strong>high-compression, high-quality, and low-CPU load<\/strong> characteristics, be it for AAA or mobile games.<\/p>\n<p>To learn more about HCA, check our blog about <a target=\"blank\" href=\"http:\/\/blog.criware.com\/index.php\/2016\/04\/11\/meet-adx2s-powerful-proprietary-codecs\/\">ADX2 \u2018s Proprietary Codecs<\/a>. <\/p>\n<p>If you want to play more high-quality voices simultaneously for less CPU cycles in your game, <a target=\"blank\" href=\"http:\/\/www.criware.com\/en\/\">get ADX2 \/ CRIWARE<\/a> on our web site.   <\/p>\n<p>You can read the press release <a target=\"blank\" href=\"http:\/\/www.cri-mw.co.jp\/newsrelease\/2016\/e78k1e000000e6x5.html\">here<\/a> (in Japanese). <\/p>\n","protected":false},"excerpt":{"rendered":"<p>Square Enix, famous for games such as Final Fantasy and Dragon Quest has signed an umbrella contract with CRI Middleware,<\/p>\n","protected":false},"author":2,"featured_media":562,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","footnotes":""},"categories":[5,9],"tags":[],"class_list":["post-559","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-adx","category-news"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.8 - aioseo.com -->\n\t<meta name=\"description\" content=\"Square Enix, famous for games such as Final Fantasy and Dragon Quest has signed an umbrella contract with CRI Middleware, allowing them to use the high-performance HCA codec included in ADX2 directly in their in-house sound technology. 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Square Enix games have always been renowned for their mesmerizing compositions and more generally their excellence in audio.\" \/>\n\t\t<meta property=\"og:url\" content=\"https:\/\/blog.criware.com\/index.php\/2016\/07\/07\/square-enix-to-use-adx2s-hca-codecs-in-own-sound-engine\/\" \/>\n\t\t<meta property=\"og:image\" content=\"https:\/\/blog.criware.com\/wp-content\/uploads\/2021\/08\/CRI-Blog_Title-banner_03.png\" \/>\n\t\t<meta property=\"og:image:secure_url\" content=\"https:\/\/blog.criware.com\/wp-content\/uploads\/2021\/08\/CRI-Blog_Title-banner_03.png\" \/>\n\t\t<meta property=\"article:published_time\" content=\"2016-07-07T05:00:51+00:00\" \/>\n\t\t<meta property=\"article:modified_time\" content=\"2016-07-07T05:34:01+00:00\" \/>\n\t\t<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n\t\t<meta name=\"twitter:title\" content=\"Square Enix to use ADX2\u2019s HCA codecs in own sound engine - CRI Middleware Blog\" \/>\n\t\t<meta name=\"twitter:description\" content=\"Square Enix, famous for games such as Final Fantasy and Dragon Quest has signed an umbrella contract with CRI Middleware, allowing them to use the high-performance HCA codec included in ADX2 directly in their in-house sound technology. 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