{"id":385,"date":"2016-05-28T13:39:15","date_gmt":"2016-05-28T04:39:15","guid":{"rendered":"http:\/\/blog.criware.com\/?p=385"},"modified":"2016-05-28T13:47:41","modified_gmt":"2016-05-28T04:47:41","slug":"integrating-adx2-with-unity-part-3","status":"publish","type":"post","link":"https:\/\/blog.criware.com\/index.php\/2016\/05\/28\/integrating-adx2-with-unity-part-3\/","title":{"rendered":"Integrating ADX2 with Unity &#8211; Part 3"},"content":{"rendered":"<p><span style=\"color: #000000;\">This is our third tutorial about the integration of ADX2 with Unity.<\/span><br \/>\n<span style=\"color: #000000;\">If you haven&#8217;t done it yet, you can read the two first ones here:<\/span><\/p>\n<p><span style=\"color: #000000;\"> <a href=\"http:\/\/blog.criware.com\/index.php\/2016\/05\/23\/integrating-adx2-with-unity-part-1\/\">Integrating ADX2 with Unity (Part 1)<\/a><\/span><br \/>\n<a href=\"http:\/\/blog.criware.com\/index.php\/2016\/05\/26\/integrating-adx2-with-unity-part-2\/\">Integrating ADX2 with Unity (Part 2)<\/a><\/p>\n<p><span style=\"color: #000000;\">In this tutorial, we are going to create a [CRI Atom Source], which is all we need to play an ADX2 Cue in Unity.<\/span><\/p>\n<ul>\n<li><span style=\"color: #000000;\">First, play the scene.<\/span><\/li>\n<\/ul>\n<p><span style=\"color: #000000;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignnone wp-image-354 size-full\" src=\"http:\/\/blog.criware.com\/wp-content\/uploads\/2016\/05\/ADX2_Unity_Integration_14.png\" alt=\"ADX2_Unity_Integration_14\" width=\"102\" height=\"28\" \/><\/span><\/p>\n<ul>\n<li><span style=\"color: #000000;\">Then go to the [CRI] menu and select [Open CRI Atom Window]<\/span><\/li>\n<\/ul>\n<p><span style=\"color: #000000;\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-355 size-full alignnone\" src=\"http:\/\/blog.criware.com\/wp-content\/uploads\/2016\/05\/ADX2_Unity_Integration_15.png\" alt=\"ADX2_Unity_Integration_15\" width=\"325\" height=\"178\" srcset=\"https:\/\/blog.criware.com\/wp-content\/uploads\/2016\/05\/ADX2_Unity_Integration_15.png 325w, https:\/\/blog.criware.com\/wp-content\/uploads\/2016\/05\/ADX2_Unity_Integration_15-300x164.png 300w\" sizes=\"auto, (max-width: 325px) 100vw, 325px\" \/><\/span><\/p>\n<ul>\n<li><span style=\"color: #000000;\">Click on the [Reload Info] button to get access to the information about your project.<\/span><\/li>\n<\/ul>\n<p><span style=\"color: #000000;\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-356 size-full alignnone\" src=\"http:\/\/blog.criware.com\/wp-content\/uploads\/2016\/05\/ADX2_Unity_Integration_16.png\" alt=\"ADX2_Unity_Integration_16\" width=\"806\" height=\"233\" srcset=\"https:\/\/blog.criware.com\/wp-content\/uploads\/2016\/05\/ADX2_Unity_Integration_16.png 806w, https:\/\/blog.criware.com\/wp-content\/uploads\/2016\/05\/ADX2_Unity_Integration_16-300x87.png 300w, https:\/\/blog.criware.com\/wp-content\/uploads\/2016\/05\/ADX2_Unity_Integration_16-768x222.png 768w\" sizes=\"auto, (max-width: 806px) 100vw, 806px\" \/><\/span><\/p>\n<ul>\n<li><span style=\"color: #000000;\">In the &#8220;Cue Sheet&#8221; section select one of the CueSheets you exported and then choose the Cue to play.<\/span><\/li>\n<\/ul>\n<p><span style=\"color: #000000;\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-357 size-full alignnone\" src=\"http:\/\/blog.criware.com\/wp-content\/uploads\/2016\/05\/ADX2_Unity_Integration_17.png\" alt=\"ADX2_Unity_Integration_17\" width=\"808\" height=\"479\" srcset=\"https:\/\/blog.criware.com\/wp-content\/uploads\/2016\/05\/ADX2_Unity_Integration_17.png 808w, https:\/\/blog.criware.com\/wp-content\/uploads\/2016\/05\/ADX2_Unity_Integration_17-300x178.png 300w, https:\/\/blog.criware.com\/wp-content\/uploads\/2016\/05\/ADX2_Unity_Integration_17-768x455.png 768w\" sizes=\"auto, (max-width: 808px) 100vw, 808px\" \/><\/span><\/p>\n<ul>\n<li><span style=\"color: #000000;\">Stop the scene and finally, click on the [Create GameObject] button.<\/span><\/li>\n<\/ul>\n<p><span style=\"color: #000000;\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-358 size-full alignnone\" src=\"http:\/\/blog.criware.com\/wp-content\/uploads\/2016\/05\/ADX2_Unity_Integration_18.png\" alt=\"ADX2_Unity_Integration_18\" width=\"806\" height=\"406\" srcset=\"https:\/\/blog.criware.com\/wp-content\/uploads\/2016\/05\/ADX2_Unity_Integration_18.png 806w, https:\/\/blog.criware.com\/wp-content\/uploads\/2016\/05\/ADX2_Unity_Integration_18-300x151.png 300w, https:\/\/blog.criware.com\/wp-content\/uploads\/2016\/05\/ADX2_Unity_Integration_18-768x387.png 768w\" sizes=\"auto, (max-width: 806px) 100vw, 806px\" \/><\/span><\/p>\n<ul>\n<li><span style=\"color: #000000;\">A new [CRI Atom Source] is now present in the scene.<\/span><\/li>\n<\/ul>\n<p><span style=\"color: #000000;\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-359 size-full alignnone\" src=\"http:\/\/blog.criware.com\/wp-content\/uploads\/2016\/05\/ADX2_Unity_Integration_19.png\" alt=\"ADX2_Unity_Integration_19\" width=\"363\" height=\"228\" srcset=\"https:\/\/blog.criware.com\/wp-content\/uploads\/2016\/05\/ADX2_Unity_Integration_19.png 363w, https:\/\/blog.criware.com\/wp-content\/uploads\/2016\/05\/ADX2_Unity_Integration_19-300x188.png 300w\" sizes=\"auto, (max-width: 363px) 100vw, 363px\" \/><\/span><\/p>\n<ul>\n<li><span style=\"color: #000000;\">Click on it, check [Play on start] and deselect [3D Positioning] in the Inspector.<\/span><\/li>\n<\/ul>\n<p><span style=\"color: #000000;\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-360 size-full alignnone\" src=\"http:\/\/blog.criware.com\/wp-content\/uploads\/2016\/05\/ADX2_Unity_Integration_20.png\" alt=\"ADX2_Unity_Integration_20\" width=\"413\" height=\"436\" srcset=\"https:\/\/blog.criware.com\/wp-content\/uploads\/2016\/05\/ADX2_Unity_Integration_20.png 413w, https:\/\/blog.criware.com\/wp-content\/uploads\/2016\/05\/ADX2_Unity_Integration_20-284x300.png 284w\" sizes=\"auto, (max-width: 413px) 100vw, 413px\" \/><\/span><\/p>\n<ul>\n<li><span style=\"color: #000000;\">Save your scene and press play to hear your Cue!<\/span><\/li>\n<\/ul>\n<p><span style=\"color: #000000;\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-361 size-full alignnone\" src=\"http:\/\/blog.criware.com\/wp-content\/uploads\/2016\/05\/ADX2_Unity_Integration_21.png\" alt=\"ADX2_Unity_Integration_21\" width=\"412\" height=\"436\" srcset=\"https:\/\/blog.criware.com\/wp-content\/uploads\/2016\/05\/ADX2_Unity_Integration_21.png 412w, https:\/\/blog.criware.com\/wp-content\/uploads\/2016\/05\/ADX2_Unity_Integration_21-283x300.png 283w\" sizes=\"auto, (max-width: 412px) 100vw, 412px\" \/><\/span><\/p>\n<p><span style=\"color: #000000;\">Of course, you can also add a Cue directly to an existing game object:<\/span><\/p>\n<ul>\n<li><span style=\"color: #000000;\">Select a game object and, in the Inspector, press on the [Add Component] button.<\/span><\/li>\n<\/ul>\n<p><span style=\"color: #000000;\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-339 size-full alignnone\" src=\"http:\/\/blog.criware.com\/wp-content\/uploads\/2016\/05\/ADX2_Unity_Integration_22.png\" alt=\"ADX2_Unity_Integration_22\" width=\"413\" height=\"544\" srcset=\"https:\/\/blog.criware.com\/wp-content\/uploads\/2016\/05\/ADX2_Unity_Integration_22.png 413w, https:\/\/blog.criware.com\/wp-content\/uploads\/2016\/05\/ADX2_Unity_Integration_22-228x300.png 228w\" sizes=\"auto, (max-width: 413px) 100vw, 413px\" \/><\/span><\/p>\n<ul>\n<li><span style=\"color: #000000;\">In the list, click on [CRIWARE] and then choose [CRI Atom Source]<\/span><\/li>\n<\/ul>\n<p><span style=\"color: #000000;\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-340 size-full alignnone\" src=\"http:\/\/blog.criware.com\/wp-content\/uploads\/2016\/05\/ADX2_Unity_Integration_23.png\" alt=\"ADX2_Unity_Integration_23\" width=\"466\" height=\"346\" srcset=\"https:\/\/blog.criware.com\/wp-content\/uploads\/2016\/05\/ADX2_Unity_Integration_23.png 466w, https:\/\/blog.criware.com\/wp-content\/uploads\/2016\/05\/ADX2_Unity_Integration_23-300x223.png 300w\" sizes=\"auto, (max-width: 466px) 100vw, 466px\" \/><\/span><\/p>\n<ul>\n<li><span style=\"color: #000000;\">The sound source has been added to the Cube object. Press play to hear your Cue!<\/span><\/li>\n<\/ul>\n<p><span style=\"color: #000000;\">In our\u00a0next tutorial about ADX2&#8217;s integration with Unity, we will talk\u00a0about the 3D audio positioning in more details.<\/span><\/p>\n","protected":false},"excerpt":{"rendered":"<p>This is our third tutorial about the integration of ADX2 with Unity. If you haven&#8217;t done it yet, you can<\/p>\n","protected":false},"author":2,"featured_media":390,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","footnotes":""},"categories":[5,7],"tags":[],"class_list":["post-385","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-adx","category-tutorials"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.8 - aioseo.com -->\n\t<meta name=\"description\" content=\"This is our third tutorial about the integration of ADX2 with Unity. 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