{"id":2545,"date":"2019-09-30T09:42:22","date_gmt":"2019-09-30T00:42:22","guid":{"rendered":"https:\/\/blog.criware.com\/?p=2545"},"modified":"2019-10-16T10:09:36","modified_gmt":"2019-10-16T01:09:36","slug":"adx-lipsync","status":"publish","type":"post","link":"https:\/\/blog.criware.com\/index.php\/2019\/09\/30\/adx-lipsync\/","title":{"rendered":"ADX LipSync"},"content":{"rendered":"<p>At CEDEC 2019 &#8211; the Japanese game developers conference &#8211; we introduced our new lipsync technology \u201cCRI ADX\u00ae LipSync\u201d, which is due to be released this fall.<br \/>\nADX LipSync uses a unique combination of sound analysis and machine learning algorithms to automatically generate mouth patterns that match your characters dialogue lines. These patterns contain information about the opening of the mouth, position of the lips and tongue. They are accurately generated independently from the type of voice, its pitch, or the age of the speaker. Moreover, ADX Lipsync is language-independent; which means that it can generate mouth patterns for various languages without having to provide dictionaries, which streamlines greatly the development of multilingual games.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/blog.criware.com\/wp-content\/uploads\/2019\/09\/1.jpg\" alt=\"1\" width=\"2417\" height=\"661\" class=\"alignnone size-full wp-image-2547\" style=\"\n    display: block;\n    margin: 0 auto;\n    max-width: 800px;\n    margin-top: 30px;\n    margin-bottom: 30px;\n\" srcset=\"https:\/\/blog.criware.com\/wp-content\/uploads\/2019\/09\/1.jpg 2417w, https:\/\/blog.criware.com\/wp-content\/uploads\/2019\/09\/1-300x82.jpg 300w, https:\/\/blog.criware.com\/wp-content\/uploads\/2019\/09\/1-768x210.jpg 768w, https:\/\/blog.criware.com\/wp-content\/uploads\/2019\/09\/1-1024x280.jpg 1024w\" sizes=\"auto, (max-width: 2417px) 100vw, 2417px\" \/><\/p>\n<p>ADX LipSync can also work in real-time. For example, it is possible to generate mouth patterns from a microphone input, making ADX LipSync a great solution when animating avatars in voice chat applications. The mouth patterns are output in a format that can be easily incorporated into various data models. For example, it supports both 2D \/ 3D for a richer game experience in a wide range of game genres.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/blog.criware.com\/wp-content\/uploads\/2019\/09\/2d3d.png\" alt=\"2d3d\" width=\"800\" height=\"459\" class=\"alignnone size-full wp-image-2549\" style=\"\n    display: block;\n    margin: 0 auto;\n    max-width: 350px;\n    margin-top: 30px;\n    margin-bottom: 30px;\n\" srcset=\"https:\/\/blog.criware.com\/wp-content\/uploads\/2019\/09\/2d3d.png 800w, https:\/\/blog.criware.com\/wp-content\/uploads\/2019\/09\/2d3d-300x172.png 300w, https:\/\/blog.criware.com\/wp-content\/uploads\/2019\/09\/2d3d-768x441.png 768w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/p>\n<p>Finally, ADX LipSync integrates perfectly with our game audio middleware solution, ADX2. The mouth patterns can be edited directly in AtomCraft, ADX2\u2019s authoring tool and played back at run-time in synch with the audio.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/blog.criware.com\/wp-content\/uploads\/2019\/09\/pic3-1.png\" alt=\"pic3\" width=\"1413\" height=\"440\" class=\"alignnone size-full wp-image-2564\" srcset=\"https:\/\/blog.criware.com\/wp-content\/uploads\/2019\/09\/pic3-1.png 1413w, https:\/\/blog.criware.com\/wp-content\/uploads\/2019\/09\/pic3-1-300x93.png 300w, https:\/\/blog.criware.com\/wp-content\/uploads\/2019\/09\/pic3-1-768x239.png 768w, https:\/\/blog.criware.com\/wp-content\/uploads\/2019\/09\/pic3-1-1024x319.png 1024w\" sizes=\"auto, (max-width: 1413px) 100vw, 1413px\" \/><\/p>\n<p>Do not hesitate to <a href=\"https:\/\/www.criware.com\/en\/contact\/index.html\" target=\"_blank\">contact us<\/a> for further information about this new groundbreaking technology!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>At CEDEC 2019 &#8211; the Japanese game developers conference &#8211; we introduced our new lipsync technology \u201cCRI ADX\u00ae LipSync\u201d, which<\/p>\n","protected":false},"author":2,"featured_media":2567,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","footnotes":""},"categories":[5,9],"tags":[],"class_list":["post-2545","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-adx","category-news"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/posts\/2545","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/comments?post=2545"}],"version-history":[{"count":10,"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/posts\/2545\/revisions"}],"predecessor-version":[{"id":2565,"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/posts\/2545\/revisions\/2565"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/media\/2567"}],"wp:attachment":[{"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/media?parent=2545"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/categories?post=2545"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/tags?post=2545"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}